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См. также [[Иерархический список классов]]. В ZDoom любой типа объекта (монстра, снаряда, подбираемого предмета) называется классом. Можно считать, что класс это способ объединения всех свойств объекта под один именем. Классы разделены по играм, для которых они были реализованы, но одной из уникальных возможностей [[ZDoom]] является возможность любой класс из любой игры практически без ограничений (конечно, при этом каким-либо образом должны загружаться соответствующие [[спрайты]]). Обычно объекты размещаются при помощи указания соответствующего [[DoomEdNum]] в редакторе уровней или при помощи [[SpawnNum]] в [[ACS]]-скрипте. Однако нумерации предметов у всех поддерживаемых игр пересекаются, поэтому для удобства были добавлены функции подобные [[Spawn]] и [[SpawnSpot]], которые находят классы по имени, а не по номеру. Можно создавать предметы и во время игры - при помощи консольной команды [[summon]]. На этой странице перечислены все классы из Doom (1 и 2), Heretic, Hexen и Strife. Это полезно при создании модов, использующих миры нескольких игр. =Doom (1 и 2)= ==Персонажи== ===Монстры=== [[Classes:Arachnotron|Arachnotron]] // Arachnotron [[Classes:Archvile|Archvile]] // Archvile [[Classes:BaronOfHell|BaronOfHell]] // Baron of Hell [[Classes:HellKnight|HellKnight]] // Hell Knight [[Classes:Cacodemon|Cacodemon]] // Cacodemon [[Classes:Cyberdemon|Cyberdemon]] // Cyberdemon [[Classes:Demon|Demon]] // Demon [[Classes:Spectre|Spectre]] // Partially Invisible Demon [[Classes:ChaingunGuy|ChaingunGuy]] // Chaingunner [[Classes:DoomImp|DoomImp]] // Imp(Doom) [[Classes:Fatso|Fatso]] // Mancubus [[Classes:LostSoul|LostSoul]] // Lost Soul [[Classes:PainElemental|PainElemental]] // Pain Elemental [[Classes:Revenant|Revenant]] // Revenant [[Classes:ShotgunGuy|ShotgunGuy]] // Sergeant [[Classes:SpiderMastermind|SpiderMastermind]] // Spider Mastermind [[Classes:WolfensteinSS|WolfensteinSS]] // Wolfenstein Soldier [[Classes:ZombieMan|ZombieMan]] // Trooper ===Невидимые монстры=== [[Classes:StealthArachnotron|StealthArachnotron]] // Stealth Arachnotron [[Classes:StealthArchvile|StealthArchvile]] // Stealth Archvile [[Classes:StealthBaron|StealthBaron]] // Stealth Baron [[Classes:StealthHellKnight|StealthHellKnight]] // Stealth Hell Knight [[Classes:StealthCacodemon|StealthCacodemon]] // Stealth Cacodemon [[Classes:StealthDemon|StealthDemon]] // Stealth Demon [[Classes:StealthChaingunGuy|StealthChaingunGuy]] // Stealth Chaingunner [[Classes:StealthDoomImp|StealthDoomImp]] // Stealth Imp(Doom) [[Classes:StealthFatso|StealthFatso]] // Stealth Mancubus [[Classes:StealthRevenant|StealthRevenant]] // Stealth Revenant [[Classes:StealthShotgunGuy|StealthShotgunGuy]] // Stealth Sergeant [[Classes:StealthZombieMan|StealthZombieMan]] // Stealth Trooper ===Пехотинцы=== [[Classes:MarineBFG|MarineBFG]] // BFG Marine [[Classes:MarineBerserk|MarineBerserk]] // Marine (Powerful Punch) [[Classes:MarineChaingun|MarineChaingun]] // Chaingun Marine [[Classes:MarineChainsaw|MarineChainsaw]] // Chainsaw Marine [[Classes:MarineFist|MarineFist]] // Marine (Punches) [[Classes:MarinePistol|MarinePistol]] // Pistol Marine [[Classes:MarinePlasma|MarinePlasma]] // Plasma Gun Marine [[Classes:MarineRailgun|MarineRailgun]] // Railgun Marine [[Classes:MarineRocket|MarineRocket]] // Rocket Launcher Marine [[Classes:MarineSSG|MarineSSG]] // Super Shotgun Marine [[Classes:MarineShotgun|MarineShotgun]] // Shotgun Marine [[Classes:ScriptedMarine|ScriptedMarine]] // Marine (No Attack) ==Снаряды== [[Classes:ArachnotronPlasma|ArachnotronPlasma]] // Arachnotron Plasma Bolt [[Classes:ArchvileFire|ArchvileFire]] // Fire [[Classes:BaronBall|BaronBall]] // Baron/Hell Knight Fireball [[Classes:CacodemonBall|CacodemonBall]] // Cacodemon Fireball [[Classes:BFGBall|BFGBall]] // BFG Plasma Ball [[Classes:BFGExtra|BFGExtra]] // BFG Hit Animation [[Classes:BulletPuff|BulletPuff]] // Bullet Puff [[Classes:DoomImpBall|DoomImpBall]] // Imp Fireball(Doom) [[Classes:FatShot|FatShot]] // Mancubus Fireball [[Classes:PlasmaBall|PlasmaBall]] // Blue Plasma Bolt [[Classes:RevenantTracer|RevenantTracer]] // Revenant Missile [[Classes:RevenantTracerSmoke|RevenantTracerSmoke]] // Revenant Homing Missile Trail [[Classes:Rocket|Rocket]] // Fired Rocket ==Подбираемые предметы== ===Оружие=== [[Classes:BFG9000|BFG9000]] // BFG 9000 [[Classes:Chaingun|Chaingun]] // Chaingun [[Classes:Chainsaw|Chainsaw]] // Chainsaw [[Classes:Fist|Fist]] // Punch (yes thats right) [[Classes:Pistol|Pistol]] // Pistol [[Classes:PlasmaRifle|PlasmaRifle]] // Plasma Gun [[Classes:RocketLauncher|RocketLauncher]] // Rocket Launcher [[Classes:Shotgun|Shotgun]] // Shotgun [[Classes:SuperShotgun|SuperShotgun]] // Double-barreled Shotgun ===Патроны=== [[Classes:Backpack|Backpack]] // Backpack (Increase carrying capacity) [[Classes:Cell|Cell]] // Cell [[Classes:CellPack|CellPack]] // Cell Pack [[Classes:Clip|Clip]] // Ammo Clip [[Classes:ClipBox|ClipBox]] // Box of Bullets [[Classes:RocketAmmo|RocketAmmo]] // Rocket [[Classes:RocketBox|RocketBox]] // Box of Rockets [[Classes:Shell|Shell]] // 4 Shells [[Classes:ShellBox|ShellBox]] // Box of Shells ===Powerupы=== [[Classes:Allmap|Allmap]] // Computer Area Map [[Classes:ArmorBonus|ArmorBonus]] // Armor Helmet [[Classes:Berserk|Berserk]] // Berserk Pack (Full Health+Super Strength) [[Classes:BlueArmor|BlueArmor]] // Heavy Armor [[Classes:BlurSphere|BlurSphere]] // Partial Invisibility [[Classes:GreenArmor|GreenArmor]] // Light Armor [[Classes:HealthBonus|HealthBonus]] // Health Potion [[Classes:Infrared|Infrared]] // Light-Amp Goggles [[Classes:InvulnerabilitySphere|InvulnerabilitySphere]] // Invulnerability [[Classes:Medikit|Medikit]] // Medikit(+25 Health) [[Classes:Megasphere|Megasphere]] // Megasphere (+200 Health/Armor) [[Classes:RadSuit|RadSuit]] // Radiation Suit [[Classes:Soulsphere|Soulsphere]] // Soul Sphere (+100 Health) [[Classes:Stimpack|Stimpack]] // Stimpack(+10 Health) ===Ключи=== [[Classes:BlueCard|BlueCard]] // Blue Keycard [[Classes:BlueSkull|BlueSkull]] // Blue Skull Key [[Classes:RedCard|RedCard]] // Red Keycard [[Classes:RedSkull|RedSkull]] // Red Skull Key [[Classes:YellowCard|YellowCard]] // Yellow Keycard [[Classes:YellowSkull|YellowSkull]] // Yellow Skull Key ==Интерьер== ===Техно=== [[Classes:Column|Column]] // Mini Tech Light [[Classes:BurningBarrel|BurningBarrel]] // Barrel Fire [[Classes:ExplosiveBarrel|ExplosiveBarrel]] // Exploding Barrel(Doom) [[Classes:TechLamp|TechLamp]] // Small Tech Lamp [[Classes:TechLamp2|TechLamp2]] // Large Tech Lamp [[Classes:TechPillar|TechPillar]] // Tech Column ===Ад=== [[Classes:BigTree|BigTree]] // Big Scorched Tree [[Classes:BlueTorch|BlueTorch]] // Large Blue Torch [[Classes:Candelabra|Candelabra]] // Candelabra [[Classes:Candlestick|Candlestick]] // Candle [[Classes:EvilEye|EvilEye]] // Floating Eye aboove Candle [[Classes:FloatingSkull|FloatingSkull]] // Floating Skulls [[Classes:GreenTorch|GreenTorch]] // Large Green Torch [[Classes:HeadCandles|HeadCandles]] // Skulls with Candles [[Classes:HeadOnAStick|HeadOnAStick]] // Stick with Impaled Head [[Classes:HeadsOnAStick|HeadsOnAStick]] // Stick with several Impaled Heads [[Classes:HeartColumn|HeartColumn]] // Green Pillar with Heart [[Classes:RedTorch|RedTorch]] // Large Red Torch [[Classes:ShortBlueTorch|ShortBlueTorch]] // Small Blue Torch [[Classes:ShortGreenColumn|ShortGreenColumn]] // Short Green Pillar [[Classes:ShortGreenTorch|ShortGreenTorch]] // Small Gree Torch [[Classes:ShortRedColumn|ShortRedColumn]] // Short Red Pillar [[Classes:ShortRedTorch|ShortRedTorch]] // Small Red Torch [[Classes:SkullColumn|SkullColumn]] // Red Pillar with Skull [[Classes:Stalagtite|Stalagtite]] // Stalagtite (On Floor) [[Classes:TallGreenColumn|TallGreenColumn]] // Tall Green Pillar [[Classes:TallRedColumn|TallRedColumn]] // Tall Red Pillar [[Classes:TorchTree|TorchTree]] // Small Burned Tree ===Трупы=== [[Classes:DeadCacodemon|DeadCacodemon]] // Cacodemon Corpse [[Classes:DeadDemon|DeadDemon]] // Demon Corpse [[Classes:DeadDoomImp|DeadDoomImp]] // Imp Corpse(Doom) [[Classes:DeadLostSoul|DeadLostSoul]] // Lost Soul Corpse (If you give it one) [[Classes:DeadMarine|DeadMarine]] // Marine Corpse [[Classes:DeadShotgunGuy|DeadShotgunGuy]] // Sergeant Corpse [[Classes:DeadZombieMan|DeadZombieMan]] // Trooper Corpse [[Classes:GibbedMarine|GibbedMarine]] // Gibbed Marine Corpse [[Classes:GibbedMarineExtra|GibbedMarineExtra]] // Gibbed Marine Corpse 2 ===Мясо=== [[Classes:BloodyTwitch|BloodyTwitch]] // Twitching Hanging Body [[Classes:BrainStem|BrainStem]] // Brains [[Classes:ColonGibs|ColonGibs]] // Blood Pool with skin [[Classes:DeadStick|DeadStick]] // Dead Impaled Body [[Classes:HangBNoBrain|HangBNoBrain]] // Hanging Body (Missing Brain) [[Classes:HangNoGuts|HangNoGuts]] // Hanging Body (Missing Insides) [[Classes:HangTLookingDown|HangTLookingDown]] // Hanging Torso looking down [[Classes:HangTLookingUp|HangTLookingUp]] // Hanging Torso looking up [[Classes:HangTNoBrain|HangTNoBrain]] // Hanging Torso (Missing Brain) [[Classes:HangTSkull|HangTSkull]] // Hanging Torso (Exposed Brain) [[Classes:LiveStick|LiveStick]] // Twitching Impaled Body [[Classes:Meat2|Meat2]] // Hanging Body [[Classes:Meat3|Meat3]] // Hanging Body with missing leg [[Classes:Meat4|Meat4]] // Hanging Torso [[Classes:Meat5|Meat5]] // Hanging Leg [[Classes:NonsolidMeat2|NonsolidMeat2]] // Hanging Body (Not Blocking) [[Classes:NonsolidMeat3|NonsolidMeat3]] // Hanging Body with missing leg (Not Blocking) [[Classes:NonsolidMeat4|NonsolidMeat4]] // Hanging Torso (Not Blocking) [[Classes:NonsolidMeat5|NonsolidMeat5]] // Hanging Leg (Not Blocking) [[Classes:NonsolidTwitch|NonsolidTwitch]] // Twitching Hanging Body (Not Blocking) [[Classes:SmallBloodPool|SmallBloodPool]] // Small Blood Pool ==Прочее== [[Classes:BossBrain|BossBrain]] // Romero Head [[Classes:BossEye|BossEye]] // Spawn Cube Shooter [[Classes:BossTarget|BossTarget]] // Spawn Cube Landing Spot (Spawn these before you spawn the shooter or it won't spit cubes!) [[Classes:SpawnShot|SpawnShot]] // Spawn Cube [[Classes:SpawnFire|SpawnFire]] // Spawn Cube Teleport Fire [[Classes:CommanderKeen|CommanderKeen]] // Hanging Commander Keen [[Classes:DoomPlayer|DoomPlayer]] // Marine (Player-Controlled) [[Classes:DoomUnusedStates|DoomUnusedStates]] // A placeholder for some Dehacked-only states =Heretic= ==Персонажи== [[Classes:Beast|Beast]] // Weredragon BossSpot // D'Sparil Teleport Spot(Spawn these before D'Sparil or he won't teleport!) Chicken // Chicken Feather // Chicken Feather [[Classes:Clink|Clink]] // SabreClaw Ironlich // Iron Lich [[Classes:Knight|Knight]] // Undead Knight [[Classes:KnightGhost|KnightGhost]] // Undead Knight Ghost [[Classes:Minotaur|Minotaur]] // Maulotaur [[Classes:Mummy|Mummy]] // Golem [[Classes:MummyGhost|MummyGhost]] // Golem Ghost [[Classes:MummyLeader|MummyLeader]] // NitroGolem (Fires Screaming Heads) [[Classes:MummyLeaderGhost|MummyLeaderGhost]] // NitroGolem Ghost MummySoul // Golem Soul (Appears when Golem is killed) [[Classes:Snake|Snake]] // Ophidian Sorcerer1 // D'Sparil on Serpent Sorcerer2 // D'Sparil on Foot Sorcerer2FX1 // D'Sparil Staff Blast Sorcerer2FX2 // Wizard Spawner Sorcerer2FXSpark // Staff Blast Spark Sorcerer2Telefade // D'Sparil Teleport Animation SorcererFX1 // Serpent Fireball Wizard // Disciple of D'Sparil HereticImp // Gargoyle HereticImpLeader // Gargoyle (Throws Fireballs) HereticImpChunk1 // Gargoyle Meat Chunk HereticImpChunk2 // Gargoyle Meat Chunk 2 ==Снаряды== Примечание: GoldWandFX1 и MaceFX1 не используются в игре. [[Classes:BeastBall|BeastBall]] // Weredragon Fireball BlasterFX1 // Tomed Dragon Claw Shot (Spawns 8 Rippers on impact) BlasterPuff1 // Dragon Claw Puff (Hit wall) BlasterPuff2 // Dragon Claw Puff (Hit actor) BlasterSmoke // Tomed Dragon Claw Trail CrossbowFX1 // Main Crossbow Shot CrossbowFX2 // Tomed Crossbow Shot CrossbowFX3 // Secondary Crossbow Shot CrossbowFX4 // Tomed Crossbow Trail EggFX // Morph Ovum Shot GauntletPuff1 // Gauntlet Puff GauntletPuff2 // Tomed Gauntlet Puff GoldWandFX1 // Small Wand Shot GoldWandFX2 // Tomed Wand Shot GoldWandPuff1 // Wand Puff GoldWandPuff2 // Tomed Wand Puff HeadFX1 // Ice Ball (Spawns 8 HeadFX2s on impact) HeadFX2 // Ice Shard HeadFX3 // Fire Pillar HereticImpBall // Heretic Imp Fireball HornRodFX1 // Hellstaff Shot HornRodFX2 // Tomed Hellstaff Shot KnightAxe // Green Knight Axe MaceFX1 // Small Mace Sphere MaceFX2 // Medium Mace Sphere (Bounces twice; spawns 2 MaceFX3s on each bounce) MaceFX3 // Slow Small Mace Sphere MaceFX4 // Tomed Mace Sphere of DEATH MinotaurFX1 // Maulotaur Fireball MinotaurFX2 // Maulotaur Floor Fire Attack (Spawns MinotaurFX3) MinotaurFX3 // Maulotaur Floor Fire MummyFX1 // Screaming Homing Head PhoenixFX1 // Phoenix Rod Shot PhoenixFX2 // Tomed Phoenix Rod Fire PhoenixPuff // Smoke [[Classes:Puffy|Puffy]] // BeastBall Trail RainPillar // Tomed Hellstaff Rain Drop RedAxe // Red Knight Axe (Trails Blood Splats) Ripper // Ripping Sphere [[Classes:SnakeProjA|SnakeProjA]] // Ophidian Ice Shot [[Classes:SnakeProjB|SnakeProjB]] // Ophidian Fire Shot StaffPuff // Staff Puff StaffPuff2 // Tomed Staff Puff WizardFX1 // Disciple Shot Whirlwind // Tornado ==Подбираемые предметы== ===Оружие=== Blaster // Dragon Claw BlasterAmmo // Claw Orb BlasterHefty // Energy Orb Crossbow // Ethereal Crossbow CrossbowAmmo // Ethereal Arrows CrossbowHefty // Quiver of Ethereal Arrows Gauntlets // Gauntlets of the Necromancer GoldWand // Elf Wand GoldWandAmmo // Wand Crystal GoldWandHefty // Crystal Geode Mace // Firemace MaceAmmo // Firemace Spheres (Small) MaceHefty // Firemace Spheres (Big) MaceSpawner // Spawns Firemace PhoenixRod // Phoenix Rod PhoenixRodAmmo // Flame Orb PhoenixRodHefty // Inferno Orb SkullRod // Hellstaff SkullRodAmmo // Lesser Runes SkullRodHefty // Greater Runes Staff // Staff StaffPuff // Staff Puff StaffPuff2 // Tomed (Electric) Staff Puff Beak // Chicken Beak BeakPuff // Chicken Beak Puff ===Инвентарь=== В Heretic может нести не более 16 предметов каждого типа. Если у игрока уже есть 16 предметов какого-либо типа, то он не может взять еще. После перехода на новый уровень у него остается только 1 предмет каждого типа. [[Classes:ArtiEgg|ArtiEgg]] // Morph Ovum (turns enemies into chickens) [[Classes:ArtiFly|ArtiFly]] // Wings of Wrath (flight for a limited duration) [[Classes:ArtiHealth|ArtiHealth]] // Quartz Flask (heals up to 25 hp) [[Classes:ArtiInvisibility|ArtiInvisibility]] // Shadow Sphere (gives translucency) [[Classes:ArtiInvulnerability|ArtiInvulnerability]] // Ring of Invincibility (invulnerability + goldmap) [[Classes:ArtiSuperHealth|ArtiSuperHealth]] // Mystic Urn (heals up to 99 hp) [[Classes:ArtiTeleport|ArtiTeleport]] // Chaos Device (teleports back to level start) [[Classes:ArtiTimeBomb|ArtiTimeBomb]] // Time Bomb of the Ancients (detonate after a few seconds) [[Classes:ActivatedTimeBomb|ActivatedTimeBomb]] // Active Time Bomb, ready to detonate (don't pick that one up) [[Classes:ArtiTomeOfPower|ArtiTomeOfPower]] // Tome of Power (makes all Heretic weapons more powerful) [[Classes:ArtiTorch|ArtiTorch]] // Torch (maximum brightness in all sectors, like Doom's infrared goggles) [[Classes:BagOfHolding|BagOfHolding]] // Bag of Holding (Heretic's backpack) ===Powerupы=== В отличие от предметов инвентаря powerupы включаются сразу при взятии. [[Classes:CrystalVial|CrystalVial]] // Crystal Vial (heals up to 10 hp) [[Classes:EnchantedShield|EnchantedShield]] // Enchanted Shield (200 Armor) [[Classes:SilverShield|SilverShield]] // Silver Shield (100 Armor) [[Classes:SuperMap|SuperMap]] // Map Scroll (shows unexplored areas in gray lines on the automap) ===Ключи=== KeyBlue // Blue Key KeyGreen // Green Key KeyYellow // Yellow Key ==Интерьер== Barrel // Wooden Barrel BloodySkull // Bloody Skull BrownPillar // Brown Column Chandelier // Chandelier FireBrazier // Fire Brazier HangingCorpse // Hanging Tied-up Body KeyGizmo // Serpent Holding Orb (Blue) KeyGizmoBlue // Serpent Holding Orb (Blue) KeyGizmoFloat // Floating Orb (Blue) KeyGizmoGreen // Serpent Holding Orb (Green) KeyGizmoYellow // Serpent Holding Orb (Yellow) Moss1 // Big Moss Moss2 // Small Moss Pod // Exploding Pod PodGenerator // Pod Generator PodGoo // Pod Piece SerpentTorch // Serpent Torch SkullHang35 // Skull on Shorter Rope SkullHang45 // Skull on Short Rope SkullHang60 // Skull on Long Rope SkullHang70 // Skull on Longer Rope SmallPillar // Short Pillar SoundWaterfall // Waterfall Sound SoundWind // Wind Sound StalactiteLarge // Large Stalagtite (On Floor) StalactiteSmall // Small Stalagtite (On Floor) StalagmiteLarge // Large Stalagmite (On Ceiling) StalagmiteSmall // Small Stalagmite (On Ceiling) TeleGlitter1 // TeleGlitter (Red) TeleGlitter2 // TeleGlitter (Blue) TeleGlitterGenerator1 // TeleGlitter Generator (Red) TeleGlitterGenerator2 // TeleGlitter Generator (Blue) Volcano // Volcano VolcanoBlast // Big Volcano Fireball VolcanoTBlast // Small Volcano Fireball WallTorch // Wall-mounted Torch ==Прочее== ChickenPlayer // Chicken (Player-Controlled) HereticPlayer // Heretic HereticWeapon // Base Class for Heretic Weapons =Hexen= ==Персонажи== ===Миньоны=== Bishop // Bishop BishopBlur // Bishop Strafing Blur BishopPainBlur // Bishop Pain Blur BishopPuff // Bishop Smoke (Released when Bishop is killed) [[Classes:Centaur|Centaur]] // Centaur [[Classes:CentaurLeader|CentaurLeader]] // Slaughtaur [[Classes:CentaurMash|CentaurMash]] // Translucent Centaur (Usually spawned by Korax) [[Classes:CentaurFX|CentaurFX]] // Projectile fired from the [[Classes:CentaurLeader|Slaughtaurs]]' [[Classes:Centaur#CentaurShield|shields]]. [[Classes:Centaur#CentaurShield|CentaurShield]] // Centaur Shield [[Classes:Centaur#CentaurSword|CentaurSword]] // Centaur Sword [[Classes:Demon1|Demon1]] // Green Chaos Serpent, spits fire balls [[Classes:Demon1Mash|Demon1Mash]] // Translucent Green Chaos Serpent (Usually spawned by Korax) [[Classes:Demon2|Demon2]] // Brown Chaos Serpent, spits poison balls [[Classes:Demon2Mash|Demon2Mash]] // Translucent Brown Chaos Serpent (Usually spawned by Korax) [[Classes:Demon1FX1|Demon1FX1]] // Green Chaos Serpent Fireball [[Classes:Demon2FX1|Demon2FX1]] // Brown Chaos Serpent Gas Ball [[Classes:DemonChunk|DemonChunk]] // Base Class for Chaos Serpent Meat Chunks [[Classes:DemonChunk#Demon1Chunk1|Demon1Chunk1]] // Green Chaos Serpent Right Arm [[Classes:DemonChunk#Demon1Chunk2|Demon1Chunk2]] // Green Chaos Serpent Left Arm [[Classes:DemonChunk#Demon1Chunk3|Demon1Chunk3]] // Green Chaos Serpent Small Meat Chunk [[Classes:DemonChunk#Demon1Chunk4|Demon1Chunk4]] // Green Chaos Serpent Medium Meat Chunk [[Classes:DemonChunk#Demon1Chunk5|Demon1Chunk5]] // Green Chaos Serpent Medium Bloody Meat Chunk [[Classes:DemonChunk#Demon2Chunk1|Demon2Chunk1]] // Brown Chaos Serpent Right Arm [[Classes:DemonChunk#Demon2Chunk2|Demon2Chunk2]] // Brown Chaos Serpent Left Arm [[Classes:DemonChunk#Demon2Chunk3|Demon2Chunk3]] // Brown Chaos Serpent Small Meat Chunk [[Classes:DemonChunk#Demon2Chunk4|Demon2Chunk4]] // Brown Chaos Serpent Medium Meat Chunk [[Classes:DemonChunk#Demon2Chunk5|Demon2Chunk5]] // Brown Chaos Serpent Medium Bloody Meat Chunk [[Classes:Ettin|Ettin]] // Ettin [[Classes:EttinMash|EttinMash]] // Translucent Ettin (Usually spawned by Korax) [[Classes:Ettin#EttinMace|EttinMace]] // Ettin Mace FireDemon // Afrits FireDemonMissile // Afrits Shot FireDemonRock1 // Afrits Ball Piece FireDemonRock2 // Afrits Ball Piece 2 FireDemonRock3 // Afrits Ball Piece 3 FireDemonRock4 // Afrits Ball Piece 4 FireDemonRock5 // Afrits Ball Piece 5 FireDemonSplotch1 // Afrits Corpse Piece FireDemonSplotch2 // Afrits Corpse Piece 2 IceGuy // Wendigo IceGuyBit // Wendigo Piece IceGuyWisp1 // Medium Wendigo Wisp IceGuyWisp2 // Small Wendigo Wisp Serpent // Stalker (Waterlurker) SerpentGib1 // Stalker gib 1 SerpentGib2 // Stalker gib 1 SerpentGib3 // Stalker gib 1 SerpentHead // Stalker's head (when gibbed) SerpentLeader // Slime firing Stalker Wraith // Reaver (Wraith) WraithBuried // Buried Reaver WraithFX3 // Reaver melee attack effect WraithFX4 // Dripping effect for Reaver WraithFX5 // Dripping effect for Reaver ===Боссы=== Dragon // Death Wyvern ClericBoss // Traductus (Cleric Boss) FighterBoss // Zedek (Fighter Boss) MageBoss // Menelkir (Mage Boss [[Classes:Heresiarch|Heresiarch]] // Heresiarch [[Classes:Heresiarch#SorcBall|SorcBall]] // Base Class for Heresiarch Floating Cubes [[Classes:Heresiarch#SorcBall1|SorcBall1]] // Purple Heresiarch Floating Cube [[Classes:Heresiarch#SorcBall2|SorcBall2]] // Blue Heresiarch Floating Cube [[Classes:Heresiarch#SorcBall3|SorcBall3]] // Green Heresiarch Floating Cube [[Classes:Heresiarch#SorcFX1|SorcFX1]] // Heresiarch Bouncing Flaming Head [[Classes:Heresiarch#SorcFX2|SorcFX2]] // Heresiarch Invulnerability Effect [[Classes:Heresiarch#SorcFX2T1|SorcFX2T1]] // Heresiarch Invulnerability Effect (Translucent) [[Classes:Heresiarch#SorcFX3|SorcFX3]] // Heresiarch Bishop Spawner [[Classes:Heresiarch#SorcFX3Explosion|SorcFX3Explosion]] // Heresiarch Bishop Spawner Explosion [[Classes:Heresiarch#SorcFX4|SorcFX4]] // Heresiarch Exploding Ball [[Classes:Heresiarch#SorcSpark1|SorcSpark1]] // Heresiarch Spell-Casting Spark Korax // Korax KoraxBolt // Korax Command Bolt (Rises to ceiling) KoraxSpirit // Korax Spirit (Spawned When Korax is killed) ===Особые=== BatSpawner // Bat Spawner (Spawns Bats when activated) Bat // Bat MinotaurFriend // Dark Servant MinotaurSmoke // Smoke for summoning the Dark Servant MinotaurSmokeExit // Dark Servant Exit Smoke Pig // Pig ==Снаряды== Arrow // Arrow projectile (ACS) AxeBlood // Axe Blood Splat AxePuff // Axe Puff AxePuffGlow // Charged Axe Puff (Electric) BishopFX // Homing Bishop Shot BlastEffect // Disc of Repulsion Effect CentaurFX // Slaughtaur Shot CircleFlame // Firestorm Circle Flame CFlameFloor // Firestorm Trail CFlameMissile // Firestorm Shot CStaffMissile // Serpent Staff Shot CStaffPuff // Serpent Staff Melee Puff Dart // Dart projectile (ACS) Demon1FX1 // Green Chaos Serpent Fireball Demon2FX1 // Brown Chaos Serpent Gas Ball DragonExplosion // Death Wyvern Fireball Explosion DragonFireball // Death Wyvern Fireball FireBall // Fireball projectile (for use by ACS) FireBomb // Flechette (Hangs in air, Explodes) FlamePuff // Firestorm Flame FlamePuff2 // Firestorm Flame (Lasts longer) FrostMissile // Frost Shard FSwordFlame // Quietus Flame FSwordMissile // Quietus Shot (Spawns FSwordFlame on impact) HammerMissile // Hammer Shot HammerPuff // Hammer Puff HolyMissile // Wraithverge Shot (Spawns 4 HolySpirit actors after // travelling a short distance) HolyMissilePuff // Wraithverge Trail HolyPuff // Spirit Damage Puff (Spawned when Spirit damages actor) HolySpirit // Spirit HolyTail // Spirit Tail HolyTailTrail // Spirit Tail Trail IceFXPuff // Wendigo Shot Trail IceGuyFX // Wendigo Shot (Spawns IceGuyFX2 on impact) IceGuyFX2 // Wendigo Shot Shard IceShard // Ice Shard LightningCeiling // Arc Of Death Shot (Ceiling) LightningFloor // Arc Of Death Shot (Floor) LightningZap // Arc Of Death Shot (Center) MageStaffFX2 // Bloodscourge Shot MageWandMissile // Sapphire Wand Shot MageWandSmoke // Sapphire Wand Trail PoisonBag // Flechette (Bursts into Poison Cloud) PoisonCloud // Poison Cloud (Spawned by Poison Mushrooms or Cleric // Flechette) PoisonDart // Poison dart projectile (ACS) PorkFX // Porkulator Shot ProjectileBlade // Blade projectile (ACS) PunchPuff // Fighter's Fist Puff RipperBall // Ripper projectile (ACS) SerpentFX // Stalker's slime projectile TelOtherFX1 // Banishment device effect TelOtherFX2 // Banishment device effect TelOtherFX3 // Banishment device effect TelOtherFX4 // Banishment device effect TelOtherFX5 // Banishment device effect ThrowingBomb // Flechette (Bounces around, Explodes) WraithFX1 // Reaver's projectile WraithFX2 // Sizzle for Reaver's projectile ==Подбираемые предметы== ===Оружие=== BloodscourgeDrop // Dropped Bloodscourge Pieces QuietusDrop // Dropped Quietus Pieces WraithvergeDrop // Dropped Wraithverge Pieces (Spawned by dying player) CWeapFlame // Firestorm CWeapMace // Mace (Cannot be spawned) CWeapStaff // Serpent Staff CWeapWraithverge // Wraithverge (Cannot be spawned) CWeaponPiece1 // Wraithverge Piece (Top) CWeaponPiece2 // Wraithverge Piece (Center) CWeaponPiece3 // Wraithverge Piece (Bottom) FWeapAxe // Timon's Axe FWeapFist // Fighter's Fists (Cannot be spawned) FWeapHammer // Hammer of Retribution FWeapQuietus // Quietus (Cannot be spawned) FWeaponPiece1 // Quietus Piece (Top) FWeaponPiece2 // Quietus Piece (Center) FWeaponPiece3 // Quietus Piece (Bottom) MWeapBloodscourge // Bloodscourge (Cannot be spawned) MWeapFrost // Frost Shards (Weapon) MWeapLightning // Arc Of Death MWeapWand // Sapphire Wand (Cannot be spawned) MWeaponPiece1 // Bloodscourge Piece (Top) MWeaponPiece2 // Bloodscourge Piece (Center) MWeaponPiece3 // Bloodscourge Piece (Bottom) Mana1 // Blue Mana Mana2 // Green Mana Mana3 // Combined Mana ===Здоровье и Броня=== [[Classes:CrystalVial|CrystalVial]] // Crystal Vial (heals up to 10 hp) [[Classes:AmuletOfWarding|AmuletOfWarding]] // Amulet Of Warding [[Classes:FalconShield|FalconShield]] // Falcon Shield [[Classes:MeshArmor|MeshArmor]] // Mesh Armor [[Classes:PlatinumHelm|PlatinumHelm]] // Platinum Helm ===Инвентарь=== В Hexen игрок может нести до 25 предметов каждого типа. Если у игрока уже есть 25 предметов какого-то типа, он не может взять еще. При входе в новый хаб часть предметов теряется. [[Classes:ArtiBlastRadius|ArtiBlastRadius]] // Disc of Repulsion [[Classes:ArtiBoostArmor|ArtiBoostArmor]] // Dragonskin Bracers (+4 AC Hexen, +50 Armor any other game) [[Classes:ArtiBoostMana|ArtiBoostMana]] // Krater of Might [[Classes:ArtiDarkServant|ArtiDarkServant]] // Dark Servant artifact [[Classes:ArtiFly|ArtiFly]] // Wings of Wrath (unlimited flight in the current hub) [[Classes:ArtiHealingRadius|ArtiHealingRadius]] // Mystic Ambit Incant (heals friends) [[Classes:ArtiHealth|ArtiHealth]] // Quartz Flask (heals up to 25 hp) [[Classes:ArtiInvulnerability|ArtiInvulnerability]] // Icon of the Defender (invulnerability item) [[Classes:ArtiTorch|ArtiTorch]] // Torch (maximum brightness in all sectors, like Doom's infrared goggles) [[Classes:ArtiPoisonBag|ArtiPoisonBag]] // Fl?chette Pickup, gives variant 1, 2 or 3 depending on class [[Classes:ArtiPoisonBag|ArtiPoisonBag1]] // Poison Gas Fl?chette, used by clerics. [[Classes:ArtiPoisonBag|ArtiPoisonBag2]] // Time Bomb Fl?chette, used by mages. [[Classes:ArtiPoisonBag|ArtiPoisonBag3]] // Bouncing Grenade Fl?chette, used by fighters. [[Classes:ArtiPork|ArtiPork]] // Porkelator [[Classes:ArtiSpeedBoots|ArtiSpeedBoots]] // Boots of speed artifact [[Classes:ArtiSuperHealth|ArtiSuperHealth]] // Mystic Urn (heals up to 99 hp) [[Classes:ArtiTeleport|ArtiTeleport]] // Chaos Device (teleports back to level start) [[Classes:ArtiTeleportOther|ArtiTeleportOther]] // Banishment device artifact [[Classes:SummoningDoll|SummoningDoll]] // Summoning projectile for Dark Servant [[Classes:Snout|Snout]] // Pig Snout [[Classes:SnoutPuff|SnoutPuff]] // Pig Snout Puff [[Classes:PorkFX|PorkFX]] // Projectile that porcinizes people and monsters alike ===Квестовые=== PuzzBook1 // Daemon Codex (Book) PuzzBook2 // Liber Oscura (Book 2) PuzzCWeapon // Holy Relic PuzzFWeapon // Glaive Seal PuzzFlameMask // Flame Mask PuzzGear1 // Clock Gear 1 PuzzGear2 // Clock Gear 2 PuzzGear3 // Clock Gear 3 PuzzGear4 // Clock Gear 4 PuzzGemBig // Heart of D'Sparil PuzzGemBlue1 // Sapphire Planet PuzzGemBlue2 // Sapphire Planet 2 PuzzGemGreen1 // Emerald Planet PuzzGemGreen2 // Emerald Planet 2 PuzzGemRed // Ruby Planet PuzzMWeapon // Sigil of the Magus PuzzSkull // Yorick's Skull ===Ключи=== KeyAxe // Axe Key KeyCastle // Castle Key KeyCave // Cave Key KeyDungeon // Dungeon Key KeyEmerald // Emerald Key KeyFire // Fire Key KeyHorn // Horn Key KeyRusted // Rusted Key KeySilver // Silver Key KeySteel // Steel Key KeySwamp // Swamp Key ==Инвентарь== ===Эффекты=== FlameLarge // Large Flame FlameLargeTemp // Large Flame (Disappears) FlameSmall // Small Flame FlameSmallTemp // Small Flame (Disappears) DirtClump // Dirt clump (used by the thrust spike) ThrustFloorDown // Thrust spike (starting state: down) ThrustFloorUp // Thrust spike (starting state: up) FogPatchLarge // Large Fog Cloud FogPatchMedium // Medium Fog Cloud FogPatchSmall // Small Fog Cloud FogSpawner // Fog Spawner (Spawns Fog Clouds when Activated) HWaterDrip // Water drip (added in 2.0.62) Leaf1 // Leaf Leaf2 // Leaf 2 LeafSpawner // Leaf Spawner Bat // Bat BatSpawner // Bat Spawner ===Природа=== TreeDestructible // Gray Tree (Breakable) ZLog // Tree Log ZMossCeiling1 // Big Moss ZMossCeiling2 // Small Moss ZPoisonShroom // Poison Mushroom (Releases Poison Cloud upon Death) ZRock1 // Rock ZRock2 // Rock 2 ZRock3 // Rock 3 ZRock4 // Rock 4 ZRockBlack // Gray Rock ZRockBrown1 // Large Brown Rock ZRockBrown2 // Medium Brown Rock ZRubble1 // Medium Rubble ZRubble2 // Small Rubble ZRubble3 // Small Rubble 2 ZShroomLarge1 // Large Mushroom 1 ZShroomLarge2 // Large Mushroom 2 ZShroomLarge3 // Large Mushroom 3 ZShroomSmall1 // Small Mushroom 1 ZShroomSmall2 // Small Mushroom 2 ZShroomSmall3 // Small Mushroom 3 ZShroomSmall4 // Small Mushroom 4 ZShroomSmall5 // Small Mushroom 5 ZShrub1 // Small Shrub ZShrub2 // Large Shrub ZStalactiteIceLarge // Large Icicle (On Floor) ZStalactiteIceMedium // Medium Icicle (On Floor) ZStalactiteIceSmall // Small Icicle (On Floor) ZStalactiteIceTiny // Tiny Icicle (On Floor) ZStalactiteLarge // Large Stalactite (On Floor) ZStalactiteMedium // Medium Stalactite (On Floor) ZStalactiteSmall // Small Stalactite (On Floor) ZStalagmiteIceLarge // Large Icicle (On Ceiling) ZStalagmiteIceMedium // Medium Icicle (On Ceiling) ZStalagmiteIceSmall // Small Icicle (On Ceiling) ZStalagmiteIceTiny // Tiny Icicle (On Ceiling) ZStalagmiteLarge // Large Stalagmite (On Ceiling) ZStalagmiteMedium // Medium Stalagmite (On Ceiling) ZStalagmitePillar // Stalagmite/Stalagtite Column ZStalagmiteSmall // Small Stalagmite (On Ceiling) ZStumpBare // Broken Tree Stump ZStumpBurned // Burned Tree Stump ZStumpSwamp1 // Shorter Swamp Tree Stump ZStumpSwamp2 // Short Swamp Tree Stump ZSwampVine // Swamp Vine ZTree // Tree ZTreeDead // Tree (Smaller Bounding Box) ZTreeGnarled1 // Gnarled Tree ZTreeGnarled2 // Gnarled Tree 2 ZTreeLarge1 // Large Tree ZTreeLarge2 // Large Tree 2 ZTreeSwamp120 // Tall Swamp Tree ZTreeSwamp150 // Taller Swamp Tree ZXmasTree // Christmas Tree (Shootable, Explodes when destroyed with // Fire Weapon) ===Тюремные=== ZChainBit32 // Short Chain Segment ZChainBit64 // Long Chain Segment ZChainEndHeart // Hook with Meat ZChainEndHook1 // Large Hook ZChainEndHook2 // Small Hook ZChainEndSkull // Hook with Skull ZChainEndSpike // Spike Ball ZIronMaiden // Iron Maiden ===Дворцовые=== BrassTorch // Brass Torch ZArmorChunk // Armor Piece ZBannerTattered // Tattered Banner ZBarrel // Wooden Barrel ZBell // Bell (Shootable, Rings When Hit) ZBlueCandle // Blue Candle ZBucket // Hanging Bucket ZCandle // Candles ZChandelier // Chandelier ZChandelierUnlit // Chandelier (Not lit) ZFireBull // Fire Bull ZFireBullUnlit // Fire Bull (Not Lit) ZGemPedestal // Pedestal (Uses Heart of D'Sparil) ZStatueGargoyleBlueShort // Gargoyle Statue (Short, Ice) ZStatueGargoyleBlueTall // Gargoyle Statue (Tall, Ice) ZStatueGargoyleDarkRedShort // Gargoyle Statue (Short, Fire/Stone) ZStatueGargoyleDarkRedTall // Gargoyle Statue (Tall, Fire/Stone) ZStatueGargoyleGreenShort // Gargoyle Statue (Short, Stone) ZStatueGargoyleGreenTall // Gargoyle Statue (Tall, Stone) ZStatueGargoyleRedShort // Gargoyle Statue (Short, Fire) ZStatueGargoyleRedTall // Gargoyle Statue (Tall, Fire) ZStatueGargoyleRustShort // Gargoyle Statue (Short, Rusted Metal) ZStatueGargoyleRustTall // Gargoyle Statue (Tall, Rusted Metal) ZStatueGargoyleStripeTall // Gargoyle Statue (Tall, Wood/Stone) ZStatueGargoyleTanShort // Gargoyle Statue (Short, Wood) ZStatueGargoyleTanTall // Gargoyle Statue (Tall, Wood) ZSuitOfArmor // Suit of Armor (Breakable, May Contain Items) ZTwinedTorch // Twined Torch ZTwinedTorchUnlit // Twined Torch (Not Lit) ZVasePillar // Vase (On Pedestal) ZWallTorch // Wall Torch ZWallTorchUnlit // Wall Torch (Not Lit) ZWingedStatue // Winged Statue ZWingedStatueNoSkull // Winged Statue Missing Skull (Uses Yorick's Skull) ===Кухонные=== Pottery1 // Tall Pottery (Breakable, May Contain Items) Pottery2 // Medium Pottery (Breakable, May Contain Items) Pottery3 // Short Pottery (Breakable, May Contain Items) PotteryBit // Shattered Pottery Piece TableShit1 // Large Mug TableShit10 // Meat Cleaver TableShit2 // Medium Mug TableShit3 // Tall Unlit Candle with Webbing TableShit4 // Medium Unlit Candle TableShit5 // Tall Unlit Candle TableShit6 // Spilled Goblet TableShit7 // Goblet TableShit8 // Short Goblet TableShit9 // Short Goblet with Silver Ends ZCauldron // Cauldron ZCauldronUnlit // Cauldron (Not Lit) ===Смерть=== BloodPool // Pool of Blood CorpseBit // Corpse Piece CorpseBloodDrip // Blood Drop ZCorpseHanging // Corpse (Hanging from Chain) ZCorpseKabob // Corpse (Impaled) ZCorpseLynched // Corpse (Hanging) ZCorpseLynchedNoHeart // Corpse (Hanging, Bleeding/Missing Heart) ZCorpseSitting // Corpse (Sitting, Breakable) ZCorpseSleeping // Corpse (Sleeping) ZTombstoneBigCross // Tombstone (Cross, Blank, Facing Left) ZTombstoneBrianP // Tombstone (Small Cross, BRIAN P, Facing Right) ZTombstoneBrianR // Tombstone (Cross+Circle, BRIAN R, Facing Left) ZTombstoneCrossCircle // Tombstone (Cross+Circle, Blank, Facing Right) ZTombstoneRIP // Tombstone (Cross, RIP, Facing Right) ZTombstoneShane // Tombstone (Cross, SHANE, Facing Right) ZTombstoneSmallCross // Tombstone (Small Cross, Blank, Facing Left) ==Прочее== [[Classes:ClericPlayer|ClericPlayer]] // Parias (Cleric) ClericWeapon // Base Class for Cleric Weapons ClericWeaponPiece // Base class for Wraithverge Pieces [[Classes:FighterPlayer|FighterPlayer]] // Baratus (Fighter) FighterWeapon // Base Class for Fighter Weapons FighterWeaponPiece // Base Class for Quietus Pieces [[Classes:MagePlayer|MagePlayer]] // Daedolon (Mage) MageWeapon // Base Class for Mage Weapons MageWeaponPiece // Base Class for Bloodscourge Pieces PigPlayer // Pig (Player-Controlled) PuzzleItem // Base Class for Puzzle Items FireThing // Fire Skull Thing TeleSmoke // Teleporter Smoke =Strife= ==Монстры== ===Орден=== [[Classes:Acolyte#Acolyte|Acolyte]] //Standard Trooper Enemy [[Classes:Acolyte#AcolyteTan|AcolyteTan]] //Standard Trooper Enemy [[Classes:Acolyte#AcolyteRed|AcolyteRed]] //Low-rank officer Enemy that is Red [[Classes:Acolyte#AcolyteRust|AcolyteRust]] //Guard Enemy that is Brown [[Classes:Acolyte#AcolyteGray|AcolyteGray]] //Low-rank officer Enemy that is Dark Grey [[Classes:Acolyte#AcolyteDGreen|AcolyteDGreen]] //Sewer Guard Enemy that is Dark Green and Drops the Guard Uniform Item [[Classes:Acolyte#AcolyteGold|AcolyteGold]] //Elite Guard Enemy that is Gold [[Classes:Acolyte#AcolyteLGreen|AcolyteLGreen]] //Overseer Enemy that is Bright Green [[Classes:Acolyte#AcolyteBlue|AcolyteBlue]] //Scanner Trooper Enemy that is Teal [[Classes:Acolyte#AcolyteShadow|AcolyteShadow]] //Standard Trooper Enemy that is Translucent [[Classes:Acolyte#AcolyteToBe|AcolyteToBe]] //An Incomplete Acolyte that does nothing when attacked, gibs when killed, talks like a peasant ===Сопротивление=== [[Classes:Macil#Macil1|Macil1]] //The leader of The Front, Macil, found in Map03, invulnerable [[Classes:Macil#Macil2|Macil2]] //The leader of The Front, Macil, acts like a Spectre but requires Sigil2 or stronger to take damage [[Classes:Rebel#Rebel|Rebel]] //Standard Front Soldier (Can not be talked to, Summoned by beacon) [[Classes:Rebel#Rebel1|Rebel1]] //Standard Front Soldier [[Classes:Rebel#Rebel2|Rebel2]] //Standard Front Soldier that Guards Irale's Shop [[Classes:Rebel#Rebel3|Rebel3]] //Standard Front Soldier [[Classes:Rebel#Rebel4|Rebel4]] //Standard Front Soldier [[Classes:Rebel#Rebel5|Rebel5]] //Standard Front Soldier [[Classes:Rebel#Rebel6|Rebel6]] //Standard Front Soldier [[Classes:RatBuddy|RatBuddy]] //A rat that is invulnerable, not a monster ===Угнетенные=== [[Classes:Beggar#Beggar|Beggar]] //Beggar that can not be talked to [[Classes:Beggar#Beggar1|Beggar1]] //Macguffin [[Classes:Beggar#Beggar2|Beggar2]] //Underground Beggar [[Classes:Beggar#Beggar3|Beggar3]] //Underground Beggar [[Classes:Beggar#Beggar4|Beggar4]] //Underground Beggar [[Classes:Beggar#Beggar5|Beggar5]] //Underground Beggar [[Classes:Merchant|Merchant]] //Weapons Merchant that can not be talked to [[Classes:WeaponSmith|WeaponSmith]] //Weapons Merchant from Map 02 [[Classes:BarKeep|BarKeep]] //The Tavern Bartender from Map 02 [[Classes:Armorer|Armorer]] //Armor Merchant from Map 02 [[Classes:Medic|Medic]] //Hospital Medic from Map 02 [[Classes:Peasant|Peasant]] //Beige Peasant that can not be talked to [[Classes:Peasant1|Peasant1]] //Tan coloured Peasant [[Classes:Peasant2|Peasant2]] //Arion, the Governor's Secretary [[Classes:Peasant3|Peasant3]] //Ulaine, the info guy [[Classes:Peasant4|Peasant4]] //Harris (Map 2 & 23), Tevick (Map 23) [[Classes:Peasant5|Peasant5]] //Derwin (Map 4), Harris (Map 33) [[Classes:Peasant6|Peasant6]] //Worner (Map 4) [[Classes:Peasant7|Peasant7]] //Ketrick (Map 4), Warden (Map 5), Medic (Map 17) [[Classes:Peasant8|Peasant8]] //Sammis (Map 4), Judge (map 5) [[Classes:Peasant9|Peasant9]] //Beldin (Map 1) [[Classes:Peasant10|Peasant10]] //Rowan (Map 2) [[Classes:Peasant11|Peasant11]] //Geoff (Map 2) [[Classes:Peasant12|Peasant12]] //Technician (Map 4) [[Classes:Peasant13|Peasant13]] //Irale (Map 2), Richter (Map 23) [[Classes:Peasant14|Peasant14]] //Weran, the Rat King (Map 6) [[Classes:Peasant15|Peasant15]] //Computer Technician (Map 4) [[Classes:Peasant16|Peasant16]] //Sewer Overflow Gate Guard (Map 1), False Programmer (Map 7) [[Classes:Peasant17|Peasant17]] //Light Green Peasant [[Classes:Peasant18|Peasant18]] //Light Green Peasant [[Classes:Peasant19|Peasant19]] //Key Master (Map 11), False Programmer (Map 31) [[Classes:Peasant20|Peasant20]] //Gold Peasant [[Classes:Peasant21|Peasant21]] //Gold Peasant [[Classes:Peasant22|Peasant22]] //Governor Mourel (Map 2 & 33), False Programmer (Map 8) ===Противники=== [[Classes:AlienSpectre#AlienSpectre1|AlienSpectre1]] // Transluscent, floating blob that can only be killed with the sigil, fires Sigil1 blasts [[Classes:AlienSpectre#AlienSpectre2|AlienSpectre2]] // fires Sigil2 blasts [[Classes:AlienSpectre#AlienSpectre3|AlienSpectre3]] // fires Sigil3 blasts [[Classes:AlienSpectre#AlienSpectre4|AlienSpectre4]] // fires Sigil4 blasts [[Classes:AlienSpectre#AlienSpectre5|AlienSpectre5]] // fires Sigil5 blasts [[Classes:AlienSpectre#AlienChunkSmall|AlienChunkSmall]] // Spectre Gibs [[Classes:AlienSpectre#AlienChunkLarge|AlienChunkLarge]] // More spectre gibs [[Classes:EntityBoss|EntityBoss]] // Super spectre, uses all 5 sigils and breaks into: [[Classes:EntityBoss#EntitySecond|EntitySecond]] // on death. When all these are gone, level ends. [[Classes:EntityBoss#EntityNest|EntityNest]] // Entity Nest decoration [[Classes:EntityBoss#EntityPod|EntityPod]] // Spawns Super Spectre [[Classes:Loremaster|Loremaster]] // Flies around, uses grappler [[Classes:Oracle|Oracle]] // Some sort of puppet that talks [[Classes:Programmer|Programmer]] // Uses an anti grav platform, rains Sigil 1 lightning [[Classes:Programmer#ProgrammerBase|ProgrammerBase]] // Gibs from the above [[Classes:Programmer#ProgLevelEnder|ProgLevelEnder]] // Fades to black smoothly and ends the level [[Classes:StrifeBishop|StrifeBishop]] // Tall, cybernetic boss with a rocket launcher that has a homing ability [[Classes:KneelingGuy|KneelingGuy]] // Holographic projection of a minion, device is tall enough to block movement but short enough to jump over ===Машины=== [[Classes:Sentinel|Sentinel]] // Small floating Robot, fires lasers [[Classes:Crusader|Crusader]] // Large, lumbering assault robot. Resembles Ed 209 [[Classes:Inquisitor|Inquisitor]] // Towering mech, flies, throws nasty grenades [[Classes:Inquisitor#InquisitorArm|InquisitorArm]] // Junk from the above when it explodes [[Classes:Stalker|Stalker]] // Small, spider like robot, crawls along the ceiling and drops on your head [[Classes:CeilingTurret|CeilingTurret]] // Defensive turret, minor threat [[Classes:Templar|Templar]] // A human supported by a mechanical bio-suit. Fires mauler. [[Classes:Reaver|Reaver]] // Nasty, quick robot that uses a shotgun and rips you up in melee ==Снаряды== [[Classes:Crusader#FastFlameMissile|FastFlameMissile]] // Flamethrower effect used by Crusader and Flamethrower weapon [[Classes:Crusader#CrusaderMissile|CrusaderMissile]] // Missile effect used by Crusader, this is a tri-missile pyramid attack [[Classes:Inquisitor#InquisitorShot|InquisitorShot]] // Shotgun/rifle attack from Inquisitor [[Classes:LoreShot|LoreShot]] // A grappling hook. Thrusts target in the opposite direction that it moves [[Classes:LoreShot#LoreShot2|LoreShot2]] // Grappling hook chain link [[Classes:Sentinel#SentinelFX1|SentinelFX1]] // Sentinel firing animation - does no damage [[Classes:Sentinel#SentinelFX2|SentinelFX2]] // Sentinel firing animation and sound FX, does damage/disintegration [[Classes:SpectralLigtning#SpectralLightningBase|SpectralLightningBase]] // [[Classes:SpectralLigtning#SpectralLightningDeath1|SpectralLightningDeath1]] // [[Classes:SpectralLigtning#SpectralLightningDeath2|SpectralLightningDeath2]] // [[Classes:SpectralLigtning#SpectralLightningDeathShort|SpectralLightningDeathShort]] // [[Classes:SpectralLigtning#SpectralLightningBall1|SpectralLightningBall1]] // Sigil3 firing animation [[Classes:SpectralLigtning#SpectralLightningBall2|SpectralLightningBall2]] // Sigil3 firing animation [[Classes:SpectralLigtning#SpectralLightningH1|SpectralLightningH1]] // Sigil2 firing animation [[Classes:SpectralLigtning#SpectralLightningH2|SpectralLightningH2]] // Sigil2 firing animation [[Classes:SpectralLigtning#SpectralLightningH3|SpectralLightningH3]] // Sigil2 firing animation [[Classes:SpectralLigtning#SpectralLightningHTail|SpectralLightningHTail]] // Sigil2 tail animation, does no damage [[Classes:SpectralLigtning#SpectralLightningBigBall1|SpectralLightningBigBall1]] // Sigil5 firing animation [[Classes:SpectralLigtning#SpectralLightningBigBall2|SpectralLightningBigBall2]] // Sigil5 firing animation [[Classes:SpectralLigtning#SpectralLightningV1|SpectralLightningV1]] // Sigil4 firing animation [[Classes:SpectralLigtning#SpectralLightningV2|SpectralLightningV2]] // Sigil4 firing animation [[Classes:SpectralLigtning#SpectralLightningSpot|SpectralLightningSpot]] // Sigil1 firing animation [[Classes:SpectralLigtning#SpectralLightningBigV1|SpectralLightningBigV1]] // Sigil4 firing animation, used by AlienSpectre4 [[Classes:SpectralLigtning#SpectralLightningBigV2|SpectralLightningBigV2]] // Sigil4 firing animation, used by AlienSpectre4 [[Classes:StrifeBishop#BishopMissile|BishopMissile]] // Bishop Missile firing animation, has homing ability [[Classes:StrifeCrossbow#StrifeZap1|StrifeZap1]] // Effect of electric bolt when it hits an object [[Classes:StrifeCrossbow#ElectricBolt|ElectricBolt]] // Fires an Electric Bolt that does extra damage to mechanical enemies [[Classes:StrifeCrossbow#PoisonBolt|PoisonBolt]] // Fires a poison bolt that instantly kills human targets, ineffective against everything else [[Classes:MiniMissileLauncher#RocketTrail|RocketTrail]] // Rocket trail animation for the mini missile [[Classes:MiniMissileLauncher#MiniMissilePuff|MiniMissilePuff]] // Smoke puff animation for the mini missile [[Classes:MiniMissileLauncher#MiniMissile|MiniMissile]] // Fires a missile [[Classes:FlameThrower#FlameMissile|FlameMissile]] // Fires a flamethrower projectile [[Classes:Mauler#MaulerPuff|MaulerPuff]] // Animation of Mauler primary mode fire [[Classes:Mauler#MaulerTorpedo|MaulerTorpedo]] // Animation of Mauler alternate mode fire [[Classes:Mauler#MaulerTorpedoWave|MaulerTorpedoWave]] // Animation of Mauler alternate mode fire after hitting its initial target [[Classes:StrifeGrenadeLauncher#HEGrenade|HEGrenade]] // Fires a HE Grenade [[Classes:StrifeGrenadeLauncher#PhosphorousGrenade|PhosphorousGrenade]] // Fires a Phosphorous Grenade [[Classes:StrifeGrenadeLauncher#PhosphorousGrenade|PhosphorousFire]] // Summons the fire that is produced by the Phosphorous Grenade [[Classes:StrifePuff|StrifePuff]] // Smoke puff animation of a barrel when hit [[Classes:StrifeSpark|StrifeSpark]] // Spark animation of a barrel when hit ==Подбираемые предметы== ===Оружие=== [[Classes:PunchDagger|PunchDagger]] // Melee weapon, silent killer, damage affected by UpgradeStamina [[Classes:StrifeCrossbow|StrifeCrossbow]] // Fires electric bolts that are effective vs machines [[Classes:StrifeCrossbow#StrifeCrossbow|StrifeCrossbow2]] // Fires poison bolts - instant kill, and silent. [[Classes:AssaultGun|AssaultGun]] // Rapid fire hitscan weapon, fairly inaccurate(until powered up with UpgradeAccuracy), <br> // fires 3 bullets at a time [[Classes:AssaultGun#AssaultGunStanding|AssaultGunStanding]] // Alternate pickup graphic of the above. [[Classes:MiniMissileLauncher|MiniMissileLauncher]] // Fires small, explosive missiles rapidly. [[Classes:FlameThrower|FlameThrower]] // Short range flame, lots of kickback, human targets burn on death [[Classes:Mauler|Mauler]] // Equivalent to the super shotgun, disintegrates human targets [[Classes:Mauler#Mauler|Mauler2]] // Fires a torpedo, initial target takes massive damage including splash, explodes into smaller projectiles <br> // doing smaller damage, disintegrates human targets. Firing it damages player by 20 health affected by armor. [[Classes:StrifeGrenadeLauncher|StrifeGrenadeLauncher]] // Double barrelled grenade launcher. Massive damage [[Classes:StrifeGrenadeLauncher#StrifeGrenadeLauncher2|StrifeGrenadeLauncher2]] // Even more damaging, grenades explode into flames that burn for quite a while. [[Classes:Sigil|Sigil]] // The Sigil. Gives you Sigil1. [[Classes:Sigil#Sigil1|Sigil1]] // Creates an area affect of lightning rain that wanders around [[Classes:Sigil#Sigil2|Sigil2]] // Fires a small bolt straight ahead which creates a trail of lightning, has splash damage [[Classes:Sigil#Sigil3|Sigil3]] // Fires a 180 arc of lightning blobs, has splash damage [[Classes:Sigil#Sigil4|Sigil4]] // Fires a single vertical lightning column, that homes in on targeted actor, <br> // works like Renevants's homing missile [[Classes:Sigil#Sigil5|Sigil5]] // Fires a lightning blob which in turn continuously fires lightning bolts <br> // ahead and to either side of it. ===Патроны=== [[Classes:StrifeAmmo#HEGrenadeRounds|HEGrenadeRounds]] // HE Grenade Ammo, gives 6 [[Classes:StrifeAmmo#PhosphorusGrenadeRounds|PhosphorusGrenadeRounds]] // Phosphorus Grenade Ammo, gives 4 [[Classes:StrifeAmmo#ClipOfBullets|ClipOfBullets]] // Bullet ammo, gives 10 [[Classes:StrifeAmmo#BoxOfBullets|BoxOfBullets]] // More bullet ammo, gives 50 [[Classes:StrifeAmmo#MiniMissiles|MiniMissiles]] // Mini Missile ammo, gives 4 [[Classes:StrifeAmmo#CrateOfMissiles|CrateOfMissiles]] // More missile ammo, gives 20 [[Classes:StrifeAmmo#EnergyPod|EnergyPod]] // Cell ammo, gives 20 [[Classes:StrifeAmmo#EnergyPack|EnergyPack]] // More cell ammo, gives 100 [[Classes:StrifeAmmo#PoisonBolts|PoisonBolts]] // Poison bolts, gives 10 [[Classes:StrifeAmmo#ElectricBolts|ElectricBolts]] // Eletric bolts, gives 20 [[Classes:AmmoSatchel|AmmoSatchel]] // Strife Backpack equivalent, gives 2 electric bolts, 4 poison bolts,<br> // 6 HE grenades, 4 Phosphorus grenades, 10 bullets, 20 cells ===Инвентарь=== [[Classes:Gold#Coin|Coin]] //1 Gold coin [[Classes:Gold#Gold10|Gold10]] //10 Gold coins [[Classes:Gold#Gold25|Gold25]] //25 Gold coins [[Classes:Gold#Gold50|Gold50]] //50 Gold coins [[Classes:Gold#Gold300|Gold300]] //300 Gold coins, used in conjunction with completing quest [[Classes:MetalArmor|MetalArmor]] //Metal Armor, 200 armor [[Classes:LeatherArmor|LeatherArmor]] //Leather Armor, 100 armor [[Classes:TeleporterBeacon|TeleporterBeacon]] //Telporter Beacon, summons 6 rebel soldiers, can be picked up again if no rebel soldier spawned [[Classes:MedPatch|MedPatch]] //Med Patch, +10 health [[Classes:MedicalKit|MedicalKit]] //Medical Kit, +25 health [[Classes:SurgeryKit|SurgeryKit]] //Surgery Kit, full health, as high as base health (100) + current Stamina rating [[Classes:StrifeMap|StrifeMap]] //Strife automap [[Classes:ShadowArmor|ShadowArmor]] //Shadow armor, Strife equivalent of partial invisibility [[Classes:EnvironmentalSuit|EnvironmentalSuit]] //Enviornmental suit, protection against poison, immunity to flamethrower [[Classes:Targeter|Targeter]] //Targeter, accuracy meter [[Classes:Scanner|Scanner]] //Scanner, works like Doom iddt code (automap+object locations) [[Classes:AmmoFillup|AmmoFillup]] //Gives up to 50 bullets, works in conjunction with Feris [[Classes:HealthFillup|HealthFillup]] //Gives up to predefined life based on difficulty, works in conjunction with Gerard [[Classes:UpgradeStamina|UpgradeStamina]] //Gives player 10 extra recoverable health units (up to 200), heal like SurgeryKit, increases damage [[Classes:UpgradeAccuracy|UpgradeAccuracy]] //Improves the player's accuracy by 10 accuracy units when firing Strife weapons<br> //except for Sigil (all versions) ===Квестовые=== FlameThrowerParts QuestItem QuestItem1 QuestItem2 QuestItem3 QuestItem4 QuestItem5 QuestItem6 QuestItem7 QuestItem8 QuestItem9 QuestItem10 QuestItem11 QuestItem12 QuestItem13 QuestItem14 QuestItem15 QuestItem16 QuestItem17 QuestItem18 QuestItem19 QuestItem20 QuestItem21 QuestItem22 QuestItem23 QuestItem24 QuestItem25 QuestItem26 QuestItem27 QuestItem28 QuestItem29 QuestItem30 QuestItem31 DegninOre BeldinsRing OfferingChalice Ear BrokenPowerCoupling InterrogatorReport GunTraining HealthTraining GuardUniform OfficersUniform Info ===Ключи=== [[Classes:StrifeKey|StrifeKey]] // Strife key template [[Classes:BaseKey|BaseKey]] // Key to access Order base, given by Rowan [[Classes:GovsKey|GovsKey]] // Key to access Governor mansion, given by Macil [[Classes:Passcard|Passcard]] // Key to access Power Station, given by Macil or Governor [[Classes:IDBadge|IDBadge]] // Key to open a door in Prison, dropped by security guard [[Classes:PrisonKey|PrisonKey]] // Key to Prison locks, dropped by Warden Montag [[Classes:SeveredHand|SeveredHand]] // Key to opening hand scanner doors, dropped by Judge Wolenick [[Classes:Power1Key|Power1Key]] // Key to opening doors in Power Station, given/dropped by Worner [[Classes:Power2Key|Power2Key]] // Key to opening doors in Power Station, given/dropped by technician [[Classes:Power3Key|Power3Key]] // Key to operating lift in Power Station, given/dropped by Sammis [[Classes:GoldKey|GoldKey]] // Key to opening door in Power Station, dropped by storage worker [[Classes:IDCard|IDCard]] // Open armory door in Sewers, dropped by certain sewer guards [[Classes:SilverKey|SilverKey]] // Key to opening doors in Castle, dropped by fake programmer in Audience Chamber [[Classes:OracleKey|OracleKey]] // Key to opening door to Oracle, dropped by door guards [[Classes:MilitaryID|MilitaryID]] // Key to opening door into mini base in Borderlands, Oracle pass traded for key [[Classes:OrderKey|OrderKey]] // Key to opening storage room in mini base in Borderlands [[Classes:WarehouseKey|WarehouseKey]] // Unused, dev error? Supposed to be given by Quincy(?) to get into Warehouse level in the Bailey [[Classes:BrassKey|BrassKey]] // Key to opening door into Order Commons, given by Macil [[Classes:RedCrystalKey|RedCrystalKey]] // Key to activate switch in Conversion Chapel, found in same location [[Classes:BlueCrystalKey|BlueCrystalKey]] // Key to activate switch in Conversion Chapel, found in same location [[Classes:ChapelKey|ChapelKey]] // Key to activate door in Conversion Chapel, found is same location [[Classes:CatacombKey|CatacombKey]] // Key used for door trigger(?), given by Richter [[Classes:SecurityKey|SecurityKey]] // Unused, dev error? Supposed to be given by Quincy to get into the Security Complex level in the Bailey [[Classes:CoreKey|CoreKey]] // Key used to activate doors in Security Complex level, found in same location [[Classes:MaulerKey|MaulerKey]] // Key used to activate doors in Warehouse, dropped by guard [[Classes:FactoryKey|FactoryKey]] // Key used to access Factory (?), found in Ruined Temple [[Classes:MineKey|MineKey]] // Key used to access Mines level, found in Ruined Temple [[Classes:NewKey5|NewKey5]] // Strife development key [[Classes:PrisonPass|PrisonPass]] // Not supposed to be a key, it's an item used for trade for further entry into Prison [[Classes:OraclePass|OraclePass]] // Not supposed to be a key, but has been used as a key, item traded for a key ===Интерьер=== [[Classes:Tank1|Tank1]] [[Classes:Tank2|Tank2]] [[Classes:Tank3|Tank3]] [[Classes:Tank4|Tank4]] [[Classes:Tank5|Tank5]] [[Classes:Tank6|Tank6]] [[Classes:LightSilverFluorescent|LightSilverFluorescent]] [[Classes:LightBrownFluorescent|LightBrownFluorescent]] [[Classes:LightGoldFluorescent|LightGoldFluorescent]] [[Classes:LightGlobe|LightGlobe]] [[Classes:PillarTechno|PillarTechno]] [[Classes:PillarAztec|PillarAztec]] [[Classes:PillarAztecDamaged|PillarAztecDamaged]] [[Classes:PillarAztecRuined|PillarAztecRuined]] [[Classes:PillarHugeTech|PillarHugeTech]] [[Classes:PillarAlienPower|PillarAlienPower]] [[Classes:SStalactiteBig|SStalactiteBig]] [[Classes:SStalactiteSmall|SStalactiteSmall]] [[Classes:SStalagmiteBig|SStalagmiteBig]] [[Classes:CavePillarTop|CavePillarTop]] [[Classes:CavePillarBottom|CavePillarBottom]] [[Classes:SStalagmiteSmall|SStalagmiteSmall]] [[Classes:Candle|Candle]] [[Classes:StrifeCandelabra|StrifeCandelabra]] [[Classes:WaterDropOnFloor|WaterDropOnFloor]] [[Classes:WaterfallSplash|WaterfallSplash]] [[Classes:WaterDrip|WaterDrip]] [[Classes:WaterFountain|WaterFountain]] [[Classes:HeartsInTank|HeartsInTank]] [[Classes:SRock1|SRock1]] [[Classes:SRock2|SRock2]] [[Classes:SRock3|SRock3]] [[Classes:SRock4|SRock4]] [[Classes:StickInWater|StickInWater]] [[Classes:Rubble1|Rubble1]] [[Classes:Rubble2|Rubble2]] [[Classes:Rubble3|Rubble3]] [[Classes:Rubble4|Rubble4]] [[Classes:Rubble5|Rubble5]] [[Classes:Rubble6|Rubble6]] [[Classes:Rubble7|Rubble7]] [[Classes:Rubble8|Rubble8]] [[Classes:SurgeryCrab|SurgeryCrab]] [[Classes:LargeTorch|LargeTorch]] [[Classes:HugeTorch|HugeTorch]] [[Classes:PalmTree|PalmTree]] [[Classes:BigTree2|BigTree2]] [[Classes:PottedTree|PottedTree]] [[Classes:TreeStub|TreeStub]] [[Classes:ShortBush|ShortBush]] [[Classes:TallBush|TallBush]] [[Classes:ChimneyStack|ChimneyStack]] [[Classes:BarricadeColumn|BarricadeColumn]] [[Classes:Pot|Pot]] [[Classes:Pitcher|Pitcher]] [[Classes:Stool|Stool]] [[Classes:MetalPot|MetalPot]] [[Classes:Tub|Tub]] [[Classes:Anvil|Anvil]] [[Classes:TechLampSilver|TechLampSilver]] [[Classes:TechLampBrass|TechLampBrass]] [[Classes:Tray|Tray]] [[Classes:WaterBottle|WaterBottle]] [[Classes:Mug|Mug]] [[Classes:WoodenBarrel|WoodenBarrel]] [[Classes:ExplosiveBarrel2|ExplosiveBarrel2]] [[Classes:DeadStrifePlayer|DeadStrifePlayer]] [[Classes:DeadPeasant|DeadPeasant]] [[Classes:DeadAcolyte|DeadAcolyte]] [[Classes:DeadReaver|DeadReaver]] [[Classes:DeadRebel|DeadRebel]] [[Classes:SacrificedGuy|SacrificedGuy]] [[Classes:PileOfGuts|PileOfGuts]] [[Classes:StrifeBurningBarrel|StrifeBurningBarrel]] [[Classes:BurningBowl|BurningBowl]] [[Classes:BurningBrazier|BurningBrazier]] [[Classes:SmallTorchLit|SmallTorchLit]] [[Classes:SmallTorchUnlit|SmallTorchUnlit]] [[Classes:CeilingChain|CeilingChain]] [[Classes:CageLight|CageLight]] [[Classes:Statue|Statue]] [[Classes:StatueRuined|StatueRuined]] [[Classes:MediumTorch|MediumTorch]] [[Classes:OutsideLamp|OutsideLamp]] [[Classes:PoleLantern|PoleLantern]] [[Classes:SigilBanner|SigilBanner]] [[Classes:RebelBoots|RebelBoots]] [[Classes:RebelHelmet|RebelHelmet]] [[Classes:RebelShirt|RebelShirt]] [[Classes:PowerCoupling|PowerCoupling]] [[Classes:AlienBubbleColumn|AlienBubbleColumn]] [[Classes:AlienFloorBubble|AlienFloorBubble]] [[Classes:AlienCeilingBubble|AlienCeilingBubble]] [[Classes:AlienAspClimber|AlienAspClimber]] [[Classes:AlienSpiderLight|AlienSpiderLight]] [[Classes:DeadCrusader|DeadCrusader]] [[Classes:TargetPractice|TargetPractice]] //Shootable, spins when shot [[Classes:AmmoFiller|AmmoFiller]] <!-- A simple decoration --> ==Прочее== [[Classes:Meat|Meat]] // Turns into a random gib when spawned [[Classes:Junk|Junk]] // Turns into random junk when spawned [[Classes:TeleportSwirl|TeleportSwirl]] // Hovers over teleporters and looks tacky [[Classes:RaiseAlarm|RaiseAlarm]] // Emits an imaginary sound when given or picked up, alerting nearby monsters [[Classes:OpenDoor222|OpenDoor222]] // Opens door with tag 222 when given or picked up [[Classes:CloseDoor222|CloseDoor222]] // Closes door with tag 222 when given or picked up [[Classes:OpenDoor224|OpenDoor224]] // Opens door with tag 224 when given or picked up [[Classes:ForceFieldGuard|ForceFieldGuard]] // A dummy item that can only be killed by a Degnin Ore Explosion [[Classes:KlaxonWarningLight|KlaxonWarningLight]] // Klaxon alarm, no special action except it goes to sleep after a short period [[Classes:Computer|Computer]] // Computer, shows "You blew up the computer" and gives QuestItem 27 when killed [[Classes:PowerCrystal|PowerCrystal]] // Power Crystal, Kills everything less than 512 units away from it, prints "You blew up the Power Crystal!",<br> // and gives QuestItem 14 when destroyed. Changes light to 0 in the sector it's in. Lowers the sector it's in [[Classes:Piston|Piston]] // Gates, prints "You've blown up the gates!" and gives QuestItem 16 to all players in the game when killed [[Classes:Zombie|Zombie]] // Looks like a peasant. Stands there, Gibs when killed [[Classes:ZombieSpawner|ZombieSpawner]] // Spawns a Zombie every certain amount of time ==Неклассифицировано== DummyStrifeItem // Strife item template SlideshowStarter // Strife slideshow template StrifePlayer // Strife player FireDroplet // This is spawned by human targets when killed by fire StrifeHumanoid // Strife base class for Strife human actors StrifeWeapon // Strife base class for Strife weapons Bang4Cloud // Grenade explosion, rises when spawned =Введено в ZDoom= ActorMover // Actor Mover [[Classes:AimingCamera|AimingCamera]] // Aiming Camera Blood // Blood Splat BloodSplash // Blood Splash Chunk BloodSplashBase // Blood Splash BloodSplatter // Blood Splat Bridge // Hexen Glitter Bridge BridgeBall // Hexen Glitter Bridge Ball [[Classes:ColorSetter|ColorSetter]] // Set sector color Dirt1 // Dirt Dirt2 // Dirt 2 Dirt3 // Dirt 3 Dirt4 // Dirt 4 Dirt5 // Dirt 5 Dirt6 // Dirt 6 Earthquake [[Classes:FadeSetter|FadeSetter]] // Set sector fog color Gibs // Gibs (Placeable in level editor) GlassShard // Base class for Glass Shards HateTarget // Hate Target InterpolationPoint // Interpolation Point InterpolationSpecial // Interpolation Special InvisibleBridge // Bridge InvisibleBridge16 // 16 Width Bridge InvisibleBridge32 // 32 Width Bridge InvisibleBridge8 // 8 Width Bridge ItemFog // Item Respawn Flash LavaSmoke // Lava Smoke Cloud LavaSplash // Lava Splash Lightning MapSpot // Map Spot MapSpotGravity // Map Spot (Falls with Gravity) [[Classes:MovingCamera|MovingCamera]] // Moving Camera PathFollower // Path Follower PatrolPoint // Patrol Point PatrolSpecial // Patrol Special PlayerChunk PlayerPawn PlayerSpeedTrail // The speed trail created by a player when [[Classes:ArtiSpeed|ArtiSpeed]] is active. RealGibs // Gibs (Spawned when corpse is crushed) Rock1 // Rock Rock2 // Rock 2 Rock3 // Rock 3 SGShard0 // Glass Shard 10 SGShard1 // Glass Shard SGShard2 // Glass Shard 2 SGShard3 // Glass Shard 3 SGShard4 // Glass Shard 4 SGShard5 // Glass Shard 5 SGShard6 // Glass Shard 6 SGShard7 // Glass Shard 7 SGShard8 // Glass Shard 8 SGShard9 // Glass Shard 9 [[Classes:SecActEnter|SecActEnter]] // Sector Action "Player Enters Sector" [[Classes:SecActExit|SecActExit]] // Sector Action "Player Leaves Sector" SecActEyesAboveC // Sector Action "Eyes go above fake ceiling" SecActEyesBelowC // Sector Action "Eyes go below fake ceiling" SecActEyesDive // Sector Action "Eyes go below fake floor" SecActEyesSurface // Sector Action "Eyes go above fake floor" SecActHitCeil // Sector Action "Player Hits Ceiling" SecActHitFakeFloor // Sector Action "Player Hits Fake Floor" SecActHitFloor // Sector Action "Player Hits Floor" SecActUse // Sector Action "Player Uses Sector" SecActUseWall // Sector Action "Player Uses Normal Wall" SecretTrigger // Secret Trigger SectorSilencer // Sector Silencer [[Classes:SecurityCamera|SecurityCamera]] // Camera SkyPicker // Skybox Picker SkyViewpoint // Skybox Camera SlimeChunk // Slime Chunk SlimeSplash // Slime Splash SludgeChunk // Sludge Chunk SludgeSplash // Sludge Splash SoundEnvironment // EAX Sound Environment Spark // Sparks (Activate to throw sparks) TeleportDest // Teleport Destination TeleportDest2 // Teleport Destination (Preserves Height) TeleportDest3 // Teleport Destination (No Gravity) TeleportFog // Teleport Flash Unknown // Unknown Thing WaterSplash // Water Splash Chunk WaterSplashBase // Water Splash WaterZone // Swimmable Water Thing {{zdoomwikibased2|Classes}}{{ZDoom}}
Шаблон:ZDoom
Шаблон:Zdoomwikibased2
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