Спецификаторы по номерам
Материал из DoomDev
(Различия между версиями)
(→154 - 204: added Sector_Set3DFloor) |
Текущая версия (20:56, 27 марта 2008) (просмотреть исходный код) |
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- | Ниже перечислены спецификаторы в порядке их номеров. Они | + | Ниже перечислены спецификаторы в порядке их номеров. Они сгруперованны лишь чтобы было удобнее искать и список не был монотонным. |
+ | |||
+ | Более подробно на странице [[Спецификаторы|Спецификаторы по типам]]. | ||
(Сортировать по: [[Спецификаторы|типам]] | [[Спецификаторы по именам|именам]] | номерам) | (Сортировать по: [[Спецификаторы|типам]] | [[Спецификаторы по именам|именам]] | номерам) | ||
- | ===1 - | + | ===1 - 49=== |
* 1:[[Polyobj_StartLine]] * | * 1:[[Polyobj_StartLine]] * | ||
* 2:[[Polyobj_RotateLeft]] | * 2:[[Polyobj_RotateLeft]] | ||
* 14:[[Door_Animated]] | * 14:[[Door_Animated]] | ||
* 15:[[Autosave]] | * 15:[[Autosave]] | ||
+ | * 16:[[Transfer_WallLight]] * | ||
+ | * 17:[[Thing_Raise]] | ||
+ | * 18:[[StartConversation]] | ||
+ | * 19:[[Thing_Stop]] | ||
* 20:[[Floor_LowerByValue]] | * 20:[[Floor_LowerByValue]] | ||
* 21:[[Floor_LowerToLowest]] | * 21:[[Floor_LowerToLowest]] | ||
* 35:[[Floor_RaiseByValueTimes8]] | * 35:[[Floor_RaiseByValueTimes8]] | ||
* 36:[[Floor_LowerByValueTimes8]] | * 36:[[Floor_LowerByValueTimes8]] | ||
+ | * 37: | ||
* 38:[[Ceiling_Waggle]] | * 38:[[Ceiling_Waggle]] | ||
* 39:[[Teleport_ZombieChanger]] | * 39:[[Teleport_ZombieChanger]] | ||
* 45:[[Ceiling_CrushRaiseAndStay]] | * 45:[[Ceiling_CrushRaiseAndStay]] | ||
* 46:[[Floor_CrushStop]] | * 46:[[Floor_CrushStop]] | ||
+ | * 47: | ||
+ | * 48: | ||
* 49:[[GlassBreak]] | * 49:[[GlassBreak]] | ||
- | |||
- | === | + | ===50 - 99=== |
+ | * 50:[[ExtraFloor_LightOnly]] * | ||
+ | * 51: | ||
+ | * 52: | ||
+ | * 53: | ||
+ | * 54: | ||
+ | * 55: | ||
+ | * 56: | ||
+ | * 57: | ||
+ | * 58: | ||
+ | * 59: | ||
* 60:[[Plat_PerpetualRaise]] | * 60:[[Plat_PerpetualRaise]] | ||
* 61:[[Plat_Stop]] | * 61:[[Plat_Stop]] | ||
* 77:[[TeleportGroup]] | * 77:[[TeleportGroup]] | ||
* 78:[[TeleportInSector]] | * 78:[[TeleportInSector]] | ||
+ | * 79: | ||
* 80:[[ACS_Execute]] | * 80:[[ACS_Execute]] | ||
* 81:[[ACS_Suspend]] | * 81:[[ACS_Suspend]] | ||
* 83:[[ACS_LockedExecute]] | * 83:[[ACS_LockedExecute]] | ||
* 84:[[ACS_ExecuteWithResult]] | * 84:[[ACS_ExecuteWithResult]] | ||
+ | * 85:[[ACS_LockedExecute|ACS_LockedExecuteDoor]] | ||
+ | * 86: | ||
+ | * 87: | ||
+ | * 88: | ||
+ | * 89: | ||
* 90:[[Polyobj_OR_RotateLeft]] | * 90:[[Polyobj_OR_RotateLeft]] | ||
* 91:[[Polyobj_OR_RotateRight]] | * 91:[[Polyobj_OR_RotateRight]] | ||
* 95:[[FloorAndCeiling_LowerByValue]] | * 95:[[FloorAndCeiling_LowerByValue]] | ||
* 96:[[FloorAndCeiling_RaiseByValue]] | * 96:[[FloorAndCeiling_RaiseByValue]] | ||
+ | * 97: | ||
+ | * 98: | ||
+ | * 99: | ||
+ | |||
+ | ===100 - 149=== | ||
* 100:[[Scroll_Texture_Left]] * | * 100:[[Scroll_Texture_Left]] * | ||
* 101:[[Scroll_Texture_Right]] * | * 101:[[Scroll_Texture_Right]] * | ||
* 102:[[Scroll_Texture_Up]] * | * 102:[[Scroll_Texture_Up]] * | ||
- | |||
- | |||
* 103:[[Scroll_Texture_Down]] * | * 103:[[Scroll_Texture_Down]] * | ||
+ | * 104: | ||
+ | * 105: | ||
+ | * 106: | ||
+ | * 107: | ||
+ | * 108: | ||
* 109:[[Light_ForceLightning]] | * 109:[[Light_ForceLightning]] | ||
* 110:[[Light_RaiseByValue]] | * 110:[[Light_RaiseByValue]] | ||
* 116:[[Light_Strobe]] | * 116:[[Light_Strobe]] | ||
* 117:[[Light_Stop]] | * 117:[[Light_Stop]] | ||
+ | * 118: | ||
* 119:[[Thing_Damage]] | * 119:[[Thing_Damage]] | ||
* 120:[[Radius_Quake]] | * 120:[[Radius_Quake]] | ||
* 121:[[Line_SetIdentification]] * | * 121:[[Line_SetIdentification]] * | ||
+ | * 122: | ||
+ | * 123: | ||
+ | * 124: | ||
* 125:[[Thing_Move]] | * 125:[[Thing_Move]] | ||
+ | * 126: | ||
* 127:[[Thing_SetSpecial]] | * 127:[[Thing_SetSpecial]] | ||
* 128:[[ThrustThingZ]] | * 128:[[ThrustThingZ]] | ||
* 139:[[Thing_SpawnFacing]] | * 139:[[Thing_SpawnFacing]] | ||
* 140:[[Sector_ChangeSound]] | * 140:[[Sector_ChangeSound]] | ||
+ | * 141: | ||
+ | * 142: | ||
+ | * 143: | ||
+ | * 144: | ||
+ | * 145: | ||
+ | * 146: | ||
+ | * 147: | ||
+ | * 148: | ||
+ | * 149: | ||
- | === | + | ===150 - 199=== |
- | * 160:[[ | + | * 150: |
+ | * 151: | ||
+ | * 152: | ||
+ | * 153: | ||
+ | * 154: | ||
+ | * 155: | ||
+ | * 156: | ||
+ | * 157: | ||
+ | * 158: | ||
+ | * 159:[[Sector_SetPlaneReflection]] [GZ] * | ||
+ | * 160:[[Sector_Set3dFloor]] [GZ] * | ||
+ | * 161: | ||
+ | * 162: | ||
+ | * 163: | ||
+ | * 164: | ||
+ | * 165: | ||
+ | * 166: | ||
+ | * 167: | ||
+ | * 168: | ||
+ | * 169: | ||
+ | * 170: | ||
+ | * 171: | ||
* 172:[[Plat_UpNearestWaitDownStay]] | * 172:[[Plat_UpNearestWaitDownStay]] | ||
* 173:[[NoiseAlert]] | * 173:[[NoiseAlert]] | ||
* 198:[[Ceiling_RaiseByValueTimes8]] | * 198:[[Ceiling_RaiseByValueTimes8]] | ||
* 199:[[Ceiling_LowerByValueTimes8]] | * 199:[[Ceiling_LowerByValueTimes8]] | ||
+ | |||
+ | ===200 - 249=== | ||
* 200:[[Generic_Floor]] | * 200:[[Generic_Floor]] | ||
* 201:[[Generic_Ceiling]] | * 201:[[Generic_Ceiling]] | ||
* 203:[[Generic_Lift]] | * 203:[[Generic_Lift]] | ||
* 204:[[Generic_Stairs]] | * 204:[[Generic_Stairs]] | ||
- | |||
- | |||
* 205:[[Generic_Crusher]] | * 205:[[Generic_Crusher]] | ||
* 206:[[Plat_DownWaitUpStayLip]] | * 206:[[Plat_DownWaitUpStayLip]] | ||
* 248:[[HealThing]] | * 248:[[HealThing]] | ||
* 249:[[Door_CloseWaitOpen]] | * 249:[[Door_CloseWaitOpen]] | ||
+ | |||
+ | ===250 - 255=== | ||
* 250:[[Floor_Donut]] | * 250:[[Floor_Donut]] | ||
* 251:[[FloorAndCeiling_LowerRaise]] | * 251:[[FloorAndCeiling_LowerRaise]] | ||
* 254:[[Ceiling_LowerToFloor]] | * 254:[[Ceiling_LowerToFloor]] | ||
* 255:[[Ceiling_CrushRaiseAndStaySilA]] | * 255:[[Ceiling_CrushRaiseAndStaySilA]] | ||
+ | |||
[[category:Спецификаторы]] | [[category:Спецификаторы]] | ||
+ | {{zdoomwikibased2|Action Specials by number}}{{ZDoom}} |