Классы

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[[Arachnotron]]
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См. также [[Иерархический список классов]].
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[[Demon1]] //Green Demon serpent
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В ZDoom любой типа объекта (монстра, снаряда, подбираемого предмета) называется классом. Можно считать, что класс это способ объединения всех свойств объекта под один именем. Классы разделены по играм, для которых они были реализованы, но одной из уникальных возможностей [[ZDoom]] является возможность любой класс из любой игры практически без ограничений (конечно, при этом каким-либо образом должны загружаться соответствующие [[спрайты]]).
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Обычно объекты размещаются при помощи указания соответствующего [[DoomEdNum]] в редакторе уровней или при помощи [[SpawnNum]] в [[ACS]]-скрипте. Однако нумерации предметов у всех поддерживаемых игр пересекаются, поэтому для удобства были добавлены функции подобные [[Spawn]] и [[SpawnSpot]], которые находят классы по имени, а не по номеру.
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Можно создавать предметы и во время игры - при помощи консольной команды [[summon]].
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На этой странице перечислены все классы из Doom (1 и 2), Heretic, Hexen и Strife. Это полезно при создании модов, использующих миры нескольких игр.
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=Doom (1 и 2)=
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==Персонажи==
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===Монстры===
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[[Classes:Arachnotron|Arachnotron]]             // Arachnotron
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[[Classes:Archvile|Archvile]]               // Archvile
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[[Classes:BaronOfHell|BaronOfHell]]            // Baron of Hell
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[[Classes:HellKnight|HellKnight]]              // Hell Knight
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[[Classes:Cacodemon|Cacodemon]]              // Cacodemon
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[[Classes:Cyberdemon|Cyberdemon]]              // Cyberdemon
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[[Classes:Demon|Demon]]                  // Demon
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[[Classes:Spectre|Spectre]]                // Partially Invisible Demon
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[[Classes:ChaingunGuy|ChaingunGuy]]            // Chaingunner
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[[Classes:DoomImp|DoomImp]]                // Imp(Doom)
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[[Classes:Fatso|Fatso]]                  // Mancubus
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[[Classes:LostSoul|LostSoul]]                // Lost Soul
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[[Classes:PainElemental|PainElemental]]          // Pain Elemental
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[[Classes:Revenant|Revenant]]                // Revenant
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[[Classes:ShotgunGuy|ShotgunGuy]]              // Sergeant
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[[Classes:SpiderMastermind|SpiderMastermind]]        // Spider Mastermind
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[[Classes:WolfensteinSS|WolfensteinSS]]          // Wolfenstein Soldier
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[[Classes:ZombieMan|ZombieMan]]              // Trooper
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===Невидимые монстры===
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[[Classes:StealthArachnotron|StealthArachnotron]]      // Stealth Arachnotron
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[[Classes:StealthArchvile|StealthArchvile]]        // Stealth Archvile
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[[Classes:StealthBaron|StealthBaron]]            // Stealth Baron
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[[Classes:StealthHellKnight|StealthHellKnight]]      // Stealth Hell Knight
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[[Classes:StealthCacodemon|StealthCacodemon]]        // Stealth Cacodemon
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[[Classes:StealthDemon|StealthDemon]]            // Stealth Demon
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[[Classes:StealthChaingunGuy|StealthChaingunGuy]]      // Stealth Chaingunner
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[[Classes:StealthDoomImp|StealthDoomImp]]          // Stealth Imp(Doom)
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[[Classes:StealthFatso|StealthFatso]]            // Stealth Mancubus
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[[Classes:StealthRevenant|StealthRevenant]]        // Stealth Revenant
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[[Classes:StealthShotgunGuy|StealthShotgunGuy]]      // Stealth Sergeant
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[[Classes:StealthZombieMan|StealthZombieMan]]        // Stealth Trooper
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===Пехотинцы===
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[[Classes:MarineBFG|MarineBFG]]              // BFG Marine
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[[Classes:MarineBerserk|MarineBerserk]]          // Marine (Powerful Punch)
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[[Classes:MarineChaingun|MarineChaingun]]          // Chaingun Marine
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[[Classes:MarineChainsaw|MarineChainsaw]]          // Chainsaw Marine
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[[Classes:MarineFist|MarineFist]]              // Marine (Punches)
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[[Classes:MarinePistol|MarinePistol]]            // Pistol Marine
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[[Classes:MarinePlasma|MarinePlasma]]            // Plasma Gun Marine
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[[Classes:MarineRailgun|MarineRailgun]]          // Railgun Marine
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[[Classes:MarineRocket|MarineRocket]]            // Rocket Launcher Marine
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[[Classes:MarineSSG|MarineSSG]]              // Super Shotgun Marine
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[[Classes:MarineShotgun|MarineShotgun]]          // Shotgun Marine
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[[Classes:ScriptedMarine|ScriptedMarine]]          // Marine (No Attack)
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==Снаряды==
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[[Classes:ArachnotronPlasma|ArachnotronPlasma]]      // Arachnotron Plasma Bolt
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[[Classes:ArchvileFire|ArchvileFire]]            // Fire
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[[Classes:BaronBall|BaronBall]]              // Baron/Hell Knight Fireball
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[[Classes:CacodemonBall|CacodemonBall]]          // Cacodemon Fireball
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[[Classes:BFGBall|BFGBall]]                // BFG Plasma Ball
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[[Classes:BFGExtra|BFGExtra]]                // BFG Hit Animation
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[[Classes:BulletPuff|BulletPuff]]              // Bullet Puff
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[[Classes:DoomImpBall|DoomImpBall]]            // Imp Fireball(Doom)
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[[Classes:FatShot|FatShot]]                // Mancubus Fireball
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[[Classes:PlasmaBall|PlasmaBall]]              // Blue Plasma Bolt
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[[Classes:RevenantTracer|RevenantTracer]]          // Revenant Missile
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[[Classes:RevenantTracerSmoke|RevenantTracerSmoke]]    // Revenant Homing Missile Trail
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[[Classes:Rocket|Rocket]]                  // Fired Rocket
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==Подбираемые предметы==
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===Оружие===
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[[Classes:BFG9000|BFG9000]]                // BFG 9000
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[[Classes:Chaingun|Chaingun]]                // Chaingun
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[[Classes:Chainsaw|Chainsaw]]                // Chainsaw
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[[Classes:Fist|Fist]]                    // Punch (yes thats right)
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[[Classes:Pistol|Pistol]]                  // Pistol
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[[Classes:PlasmaRifle|PlasmaRifle]]            // Plasma Gun
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[[Classes:RocketLauncher|RocketLauncher]]          // Rocket Launcher
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[[Classes:Shotgun|Shotgun]]                // Shotgun
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[[Classes:SuperShotgun|SuperShotgun]]            // Double-barreled Shotgun
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===Патроны===
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[[Classes:Backpack|Backpack]]                // Backpack (Increase carrying capacity)
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[[Classes:Cell|Cell]]                    // Cell
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[[Classes:CellPack|CellPack]]                // Cell Pack
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[[Classes:Clip|Clip]]                    // Ammo Clip
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[[Classes:ClipBox|ClipBox]]                // Box of Bullets
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[[Classes:RocketAmmo|RocketAmmo]]              // Rocket
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[[Classes:RocketBox|RocketBox]]              // Box of Rockets
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[[Classes:Shell|Shell]]                  // 4 Shells
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[[Classes:ShellBox|ShellBox]]                // Box of Shells
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===Powerupы===
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[[Classes:Allmap|Allmap]]                  // Computer Area Map
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[[Classes:ArmorBonus|ArmorBonus]]              // Armor Helmet
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[[Classes:Berserk|Berserk]]                // Berserk Pack (Full Health+Super Strength)
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[[Classes:BlueArmor|BlueArmor]]              // Heavy Armor
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[[Classes:BlurSphere|BlurSphere]]              // Partial Invisibility
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[[Classes:GreenArmor|GreenArmor]]              // Light Armor
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[[Classes:HealthBonus|HealthBonus]]            // Health Potion
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[[Classes:Infrared|Infrared]]                // Light-Amp Goggles
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[[Classes:InvulnerabilitySphere|InvulnerabilitySphere]]  // Invulnerability
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[[Classes:Medikit|Medikit]]                // Medikit(+25 Health)
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[[Classes:Megasphere|Megasphere]]              // Megasphere (+200 Health/Armor)
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[[Classes:RadSuit|RadSuit]]                // Radiation Suit
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[[Classes:Soulsphere|Soulsphere]]              // Soul Sphere (+100 Health)
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[[Classes:Stimpack|Stimpack]]                // Stimpack(+10 Health)
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===Ключи===
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[[Classes:BlueCard|BlueCard]]                // Blue Keycard
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[[Classes:BlueSkull|BlueSkull]]              // Blue Skull Key
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[[Classes:RedCard|RedCard]]                // Red Keycard
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[[Classes:RedSkull|RedSkull]]                // Red Skull Key
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[[Classes:YellowCard|YellowCard]]              // Yellow Keycard
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[[Classes:YellowSkull|YellowSkull]]            // Yellow Skull Key
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==Интерьер==
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===Техно===
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[[Classes:Column|Column]]                  // Mini Tech Light
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[[Classes:BurningBarrel|BurningBarrel]]          // Barrel Fire
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[[Classes:ExplosiveBarrel|ExplosiveBarrel]]        // Exploding Barrel(Doom)
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[[Classes:TechLamp|TechLamp]]                // Small Tech Lamp
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[[Classes:TechLamp2|TechLamp2]]              // Large Tech Lamp
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[[Classes:TechPillar|TechPillar]]              // Tech Column
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===Ад===
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[[Classes:BigTree|BigTree]]                // Big Scorched Tree
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[[Classes:BlueTorch|BlueTorch]]              // Large Blue Torch
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[[Classes:Candelabra|Candelabra]]              // Candelabra
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[[Classes:Candlestick|Candlestick]]            // Candle
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[[Classes:EvilEye|EvilEye]]                // Floating Eye aboove Candle
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[[Classes:FloatingSkull|FloatingSkull]]          // Floating Skulls
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[[Classes:GreenTorch|GreenTorch]]              // Large Green Torch
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[[Classes:HeadCandles|HeadCandles]]            // Skulls with Candles
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[[Classes:HeadOnAStick|HeadOnAStick]]            // Stick with Impaled Head
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[[Classes:HeadsOnAStick|HeadsOnAStick]]          // Stick with several Impaled Heads
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[[Classes:HeartColumn|HeartColumn]]            // Green Pillar with Heart
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[[Classes:RedTorch|RedTorch]]                // Large Red Torch
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[[Classes:ShortBlueTorch|ShortBlueTorch]]          // Small Blue Torch
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[[Classes:ShortGreenColumn|ShortGreenColumn]]        // Short Green Pillar
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[[Classes:ShortGreenTorch|ShortGreenTorch]]        // Small Gree Torch
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[[Classes:ShortRedColumn|ShortRedColumn]]          // Short Red Pillar
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[[Classes:ShortRedTorch|ShortRedTorch]]          // Small Red Torch
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[[Classes:SkullColumn|SkullColumn]]            // Red Pillar with Skull
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[[Classes:Stalagtite|Stalagtite]]              // Stalagtite (On Floor)
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[[Classes:TallGreenColumn|TallGreenColumn]]        // Tall Green Pillar
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[[Classes:TallRedColumn|TallRedColumn]]          // Tall Red Pillar
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[[Classes:TorchTree|TorchTree]]              // Small Burned Tree
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===Трупы===
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[[Classes:DeadCacodemon|DeadCacodemon]]          // Cacodemon Corpse
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[[Classes:DeadDemon|DeadDemon]]              // Demon Corpse
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[[Classes:DeadDoomImp|DeadDoomImp]]            // Imp Corpse(Doom)
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[[Classes:DeadLostSoul|DeadLostSoul]]            // Lost Soul Corpse (If you give it one)
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[[Classes:DeadMarine|DeadMarine]]              // Marine Corpse
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[[Classes:DeadShotgunGuy|DeadShotgunGuy]]          // Sergeant Corpse
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[[Classes:DeadZombieMan|DeadZombieMan]]          // Trooper Corpse
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[[Classes:GibbedMarine|GibbedMarine]]            // Gibbed Marine Corpse
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[[Classes:GibbedMarineExtra|GibbedMarineExtra]]      // Gibbed Marine Corpse 2
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===Мясо===
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[[Classes:BloodyTwitch|BloodyTwitch]]            // Twitching Hanging Body
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[[Classes:BrainStem|BrainStem]]              // Brains
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[[Classes:ColonGibs|ColonGibs]]              // Blood Pool with skin
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[[Classes:DeadStick|DeadStick]]              // Dead Impaled Body
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[[Classes:HangBNoBrain|HangBNoBrain]]            // Hanging Body (Missing Brain)
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[[Classes:HangNoGuts|HangNoGuts]]              // Hanging Body (Missing Insides)
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[[Classes:HangTLookingDown|HangTLookingDown]]        // Hanging Torso looking down
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[[Classes:HangTLookingUp|HangTLookingUp]]          // Hanging Torso looking up
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[[Classes:HangTNoBrain|HangTNoBrain]]            // Hanging Torso (Missing Brain)
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[[Classes:HangTSkull|HangTSkull]]              // Hanging Torso (Exposed Brain)
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[[Classes:LiveStick|LiveStick]]              // Twitching Impaled Body
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[[Classes:Meat2|Meat2]]                  // Hanging Body
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[[Classes:Meat3|Meat3]]                  // Hanging Body with missing leg
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[[Classes:Meat4|Meat4]]                  // Hanging Torso
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[[Classes:Meat5|Meat5]]                  // Hanging Leg
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[[Classes:NonsolidMeat2|NonsolidMeat2]]          // Hanging Body (Not Blocking)
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[[Classes:NonsolidMeat3|NonsolidMeat3]]          // Hanging Body with missing leg (Not Blocking)
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[[Classes:NonsolidMeat4|NonsolidMeat4]]          // Hanging Torso (Not Blocking)
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[[Classes:NonsolidMeat5|NonsolidMeat5]]          // Hanging Leg (Not Blocking)
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[[Classes:NonsolidTwitch|NonsolidTwitch]]          // Twitching Hanging Body (Not Blocking)
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[[Classes:SmallBloodPool|SmallBloodPool]]          // Small Blood Pool
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==Прочее==
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[[Classes:BossBrain|BossBrain]]              // Romero Head
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[[Classes:BossEye|BossEye]]                // Spawn Cube Shooter
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[[Classes:BossTarget|BossTarget]]              // Spawn Cube Landing Spot (Spawn these before you
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                            spawn the shooter or it won't spit cubes!)
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[[Classes:SpawnShot|SpawnShot]]              // Spawn Cube
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[[Classes:SpawnFire|SpawnFire]]              // Spawn Cube Teleport Fire
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[[Classes:CommanderKeen|CommanderKeen]]          // Hanging Commander Keen
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[[Classes:DoomPlayer|DoomPlayer]]              // Marine (Player-Controlled)
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[[Classes:DoomUnusedStates|DoomUnusedStates]]        // A placeholder for some Dehacked-only states
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=Heretic=
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==Персонажи==
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[[Classes:Beast|Beast]]                  // Weredragon
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BossSpot                // D'Sparil Teleport Spot(Spawn these before D'Sparil or he won't teleport!)
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Chicken                // Chicken
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Feather                // Chicken Feather
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[[Classes:Clink|Clink]]                  // SabreClaw
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Ironlich                // Iron Lich
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[[Classes:Knight|Knight]]                  // Undead Knight
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[[Classes:KnightGhost|KnightGhost]]            // Undead Knight Ghost
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[[Classes:Minotaur|Minotaur]]                // Maulotaur
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[[Classes:Mummy|Mummy]]                  // Golem
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[[Classes:MummyGhost|MummyGhost]]              // Golem Ghost
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[[Classes:MummyLeader|MummyLeader]]            // NitroGolem (Fires Screaming Heads)
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[[Classes:MummyLeaderGhost|MummyLeaderGhost]]        // NitroGolem Ghost
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MummySoul              // Golem Soul (Appears when Golem is killed)
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[[Classes:Snake|Snake]]                  // Ophidian
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Sorcerer1              // D'Sparil on Serpent
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Sorcerer2              // D'Sparil on Foot
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Sorcerer2FX1            // D'Sparil Staff Blast
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Sorcerer2FX2            // Wizard Spawner
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Sorcerer2FXSpark        // Staff Blast Spark
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Sorcerer2Telefade      // D'Sparil Teleport Animation
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SorcererFX1            // Serpent Fireball
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Wizard                  // Disciple of D'Sparil
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HereticImp              // Gargoyle
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HereticImpLeader        // Gargoyle (Throws Fireballs)
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HereticImpChunk1        // Gargoyle Meat Chunk
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HereticImpChunk2        // Gargoyle Meat Chunk 2
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==Снаряды==
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Примечание: GoldWandFX1 и MaceFX1 не используются в игре.
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[[Classes:BeastBall|BeastBall]]              // Weredragon Fireball
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BlasterFX1              // Tomed Dragon Claw Shot (Spawns 8 Rippers on impact)
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BlasterPuff1            // Dragon Claw Puff (Hit wall)
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BlasterPuff2            // Dragon Claw Puff (Hit actor)
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BlasterSmoke            // Tomed Dragon Claw Trail
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CrossbowFX1            // Main Crossbow Shot
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CrossbowFX2            // Tomed Crossbow Shot
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CrossbowFX3            // Secondary Crossbow Shot
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CrossbowFX4            // Tomed Crossbow Trail
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EggFX                  // Morph Ovum Shot
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GauntletPuff1          // Gauntlet Puff
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GauntletPuff2          // Tomed Gauntlet Puff
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GoldWandFX1            // Small Wand Shot
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GoldWandFX2            // Tomed Wand Shot
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GoldWandPuff1          // Wand Puff
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GoldWandPuff2          // Tomed Wand Puff
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HeadFX1                // Ice Ball (Spawns 8 HeadFX2s on impact)
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HeadFX2                // Ice Shard
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HeadFX3                // Fire Pillar
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HereticImpBall          // Heretic Imp Fireball
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HornRodFX1              // Hellstaff Shot
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HornRodFX2              // Tomed Hellstaff Shot
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KnightAxe              // Green Knight Axe
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MaceFX1                // Small Mace Sphere
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MaceFX2                // Medium Mace Sphere (Bounces twice; spawns 2 MaceFX3s on each bounce)
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MaceFX3                // Slow Small Mace Sphere
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MaceFX4                // Tomed Mace Sphere of DEATH
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MinotaurFX1            // Maulotaur Fireball
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MinotaurFX2            // Maulotaur Floor Fire Attack (Spawns MinotaurFX3)
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MinotaurFX3            // Maulotaur Floor Fire
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MummyFX1                // Screaming Homing Head
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PhoenixFX1              // Phoenix Rod Shot
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PhoenixFX2              // Tomed Phoenix Rod Fire
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PhoenixPuff            // Smoke
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[[Classes:Puffy|Puffy]]                  // BeastBall Trail
 +
RainPillar              // Tomed Hellstaff Rain Drop
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RedAxe                  // Red Knight Axe (Trails Blood Splats)
 +
Ripper                  // Ripping Sphere
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[[Classes:SnakeProjA|SnakeProjA]]              // Ophidian Ice Shot
 +
[[Classes:SnakeProjB|SnakeProjB]]              // Ophidian Fire Shot
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StaffPuff              // Staff Puff
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StaffPuff2              // Tomed Staff Puff
 +
WizardFX1              // Disciple Shot
 +
Whirlwind              // Tornado
 +
 
 +
==Подбираемые предметы==
 +
 
 +
===Оружие===
 +
Blaster                // Dragon Claw
 +
BlasterAmmo            // Claw Orb
 +
BlasterHefty            // Energy Orb
 +
Crossbow                // Ethereal Crossbow
 +
CrossbowAmmo            // Ethereal Arrows
 +
CrossbowHefty          // Quiver of Ethereal Arrows
 +
Gauntlets              // Gauntlets of the Necromancer
 +
GoldWand                // Elf Wand
 +
GoldWandAmmo            // Wand Crystal
 +
GoldWandHefty          // Crystal Geode
 +
Mace                    // Firemace
 +
MaceAmmo                // Firemace Spheres (Small)
 +
MaceHefty              // Firemace Spheres (Big)
 +
MaceSpawner            // Spawns Firemace
 +
PhoenixRod              // Phoenix Rod
 +
PhoenixRodAmmo          // Flame Orb
 +
PhoenixRodHefty        // Inferno Orb
 +
SkullRod                // Hellstaff
 +
SkullRodAmmo            // Lesser Runes
 +
SkullRodHefty          // Greater Runes
 +
Staff                  // Staff
 +
StaffPuff              // Staff Puff
 +
StaffPuff2              // Tomed (Electric) Staff Puff
 +
Beak                    // Chicken Beak
 +
BeakPuff                // Chicken Beak Puff
 +
 
 +
 
 +
===Инвентарь===
 +
В Heretic может нести не более 16 предметов каждого типа. Если у игрока уже есть 16 предметов какого-либо типа, то он не может взять еще. После перехода на новый уровень у него остается только 1 предмет каждого типа.
 +
[[Classes:ArtiEgg|ArtiEgg]]                // Morph Ovum (turns enemies into chickens)
 +
[[Classes:ArtiFly|ArtiFly]]                // Wings of Wrath (flight for a limited duration)
 +
[[Classes:ArtiHealth|ArtiHealth]]              // Quartz Flask (heals up to 25 hp)
 +
[[Classes:ArtiInvisibility|ArtiInvisibility]]        // Shadow Sphere (gives translucency)
 +
[[Classes:ArtiInvulnerability|ArtiInvulnerability]]    // Ring of Invincibility (invulnerability + goldmap)
 +
[[Classes:ArtiSuperHealth|ArtiSuperHealth]]        // Mystic Urn (heals up to 99 hp)
 +
[[Classes:ArtiTeleport|ArtiTeleport]]            // Chaos Device (teleports back to level start)
 +
[[Classes:ArtiTimeBomb|ArtiTimeBomb]]            // Time Bomb of the Ancients (detonate after a few seconds)
 +
[[Classes:ActivatedTimeBomb|ActivatedTimeBomb]]      // Active Time Bomb, ready to detonate (don't pick that one up)
 +
[[Classes:ArtiTomeOfPower|ArtiTomeOfPower]]        // Tome of Power (makes all Heretic weapons more powerful)
 +
[[Classes:ArtiTorch|ArtiTorch]]              // Torch (maximum brightness in all sectors, like Doom's infrared goggles)
 +
[[Classes:BagOfHolding|BagOfHolding]]            // Bag of Holding (Heretic's backpack)
 +
 
 +
===Powerupы===
 +
В отличие от предметов инвентаря powerupы включаются сразу при взятии.
 +
[[Classes:CrystalVial|CrystalVial]]            // Crystal Vial (heals up to 10 hp)
 +
[[Classes:EnchantedShield|EnchantedShield]]        // Enchanted Shield (200 Armor)
 +
[[Classes:SilverShield|SilverShield]]            // Silver Shield (100 Armor)
 +
[[Classes:SuperMap|SuperMap]]                // Map Scroll (shows unexplored areas in gray lines on the automap)
 +
 
 +
===Ключи===
 +
KeyBlue                // Blue Key
 +
KeyGreen                // Green Key
 +
KeyYellow              // Yellow Key
 +
 
 +
==Интерьер==
 +
Barrel                  // Wooden Barrel
 +
BloodySkull            // Bloody Skull
 +
BrownPillar            // Brown Column
 +
Chandelier              // Chandelier
 +
FireBrazier            // Fire Brazier
 +
HangingCorpse          // Hanging Tied-up Body
 +
KeyGizmo                // Serpent Holding Orb (Blue)
 +
KeyGizmoBlue            // Serpent Holding Orb (Blue)
 +
KeyGizmoFloat          // Floating Orb (Blue)
 +
KeyGizmoGreen          // Serpent Holding Orb (Green)
 +
KeyGizmoYellow          // Serpent Holding Orb (Yellow)
 +
Moss1                  // Big Moss
 +
Moss2                  // Small Moss
 +
Pod                    // Exploding Pod
 +
PodGenerator            // Pod Generator
 +
PodGoo                  // Pod Piece
 +
SerpentTorch            // Serpent Torch
 +
SkullHang35            // Skull on Shorter Rope
 +
SkullHang45            // Skull on Short Rope
 +
SkullHang60            // Skull on Long Rope
 +
SkullHang70            // Skull on Longer Rope
 +
SmallPillar            // Short Pillar
 +
SoundWaterfall          // Waterfall Sound
 +
SoundWind              // Wind Sound
 +
StalactiteLarge        // Large Stalagtite (On Floor)
 +
StalactiteSmall        // Small Stalagtite (On Floor)
 +
StalagmiteLarge        // Large Stalagmite (On Ceiling)
 +
StalagmiteSmall        // Small Stalagmite (On Ceiling)
 +
TeleGlitter1            // TeleGlitter (Red)
 +
TeleGlitter2            // TeleGlitter (Blue)
 +
TeleGlitterGenerator1  // TeleGlitter Generator (Red)
 +
TeleGlitterGenerator2  // TeleGlitter Generator (Blue)
 +
Volcano                // Volcano
 +
VolcanoBlast            // Big Volcano Fireball
 +
VolcanoTBlast          // Small Volcano Fireball
 +
WallTorch              // Wall-mounted Torch
 +
 
 +
 
 +
==Прочее==
 +
ChickenPlayer          // Chicken (Player-Controlled)
 +
HereticPlayer          // Heretic
 +
HereticWeapon          // Base Class for Heretic Weapons
 +
 
 +
=Hexen=
 +
 
 +
==Персонажи==
 +
 
 +
===Миньоны===
 +
Bishop                  // Bishop
 +
BishopBlur              // Bishop Strafing Blur
 +
BishopPainBlur          // Bishop Pain Blur
 +
BishopPuff              // Bishop Smoke (Released when Bishop is killed)
 +
 
 +
[[Classes:Centaur|Centaur]]                // Centaur
 +
[[Classes:CentaurLeader|CentaurLeader]]          // Slaughtaur
 +
[[Classes:CentaurMash|CentaurMash]]            // Translucent Centaur (Usually spawned by Korax)
 +
 +
[[Classes:CentaurFX|CentaurFX]]              // Projectile fired from the [[Classes:CentaurLeader|Slaughtaurs]]' [[Classes:Centaur#CentaurShield|shields]].
 +
 +
[[Classes:Centaur#CentaurShield|CentaurShield]]          // Centaur Shield
 +
[[Classes:Centaur#CentaurSword|CentaurSword]]            // Centaur Sword
 +
 
 +
[[Classes:Demon1|Demon1]]                  // Green Chaos Serpent, spits fire balls
 +
[[Classes:Demon1Mash|Demon1Mash]]              // Translucent Green Chaos Serpent (Usually spawned by Korax)
 +
[[Classes:Demon2|Demon2]]                  // Brown Chaos Serpent, spits poison balls
 +
[[Classes:Demon2Mash|Demon2Mash]]              // Translucent Brown Chaos Serpent (Usually spawned by Korax)
 +
 +
[[Classes:Demon1FX1|Demon1FX1]]              // Green Chaos Serpent Fireball
 +
[[Classes:Demon2FX1|Demon2FX1]]              // Brown Chaos Serpent Gas Ball
 +
 +
[[Classes:DemonChunk|DemonChunk]]              // Base Class for Chaos Serpent Meat Chunks
 +
[[Classes:DemonChunk#Demon1Chunk1|Demon1Chunk1]]            // Green Chaos Serpent Right Arm
 +
[[Classes:DemonChunk#Demon1Chunk2|Demon1Chunk2]]            // Green Chaos Serpent Left Arm
 +
[[Classes:DemonChunk#Demon1Chunk3|Demon1Chunk3]]            // Green Chaos Serpent Small Meat Chunk
 +
[[Classes:DemonChunk#Demon1Chunk4|Demon1Chunk4]]            // Green Chaos Serpent Medium Meat Chunk
 +
[[Classes:DemonChunk#Demon1Chunk5|Demon1Chunk5]]            // Green Chaos Serpent Medium Bloody Meat Chunk
 +
[[Classes:DemonChunk#Demon2Chunk1|Demon2Chunk1]]            // Brown Chaos Serpent Right Arm
 +
[[Classes:DemonChunk#Demon2Chunk2|Demon2Chunk2]]            // Brown Chaos Serpent Left Arm
 +
[[Classes:DemonChunk#Demon2Chunk3|Demon2Chunk3]]            // Brown Chaos Serpent Small Meat Chunk
 +
[[Classes:DemonChunk#Demon2Chunk4|Demon2Chunk4]]            // Brown Chaos Serpent Medium Meat Chunk
 +
[[Classes:DemonChunk#Demon2Chunk5|Demon2Chunk5]]            // Brown Chaos Serpent Medium Bloody Meat Chunk
 +
 
 +
[[Classes:Ettin|Ettin]]                  // Ettin
 +
[[Classes:EttinMash|EttinMash]]              // Translucent Ettin (Usually spawned by Korax)
 +
 +
[[Classes:Ettin#EttinMace|EttinMace]]              // Ettin Mace
 +
 
 +
FireDemon              // Afrits
 +
FireDemonMissile        // Afrits Shot
 +
FireDemonRock1          // Afrits Ball Piece
 +
FireDemonRock2          // Afrits Ball Piece 2
 +
FireDemonRock3          // Afrits Ball Piece 3
 +
FireDemonRock4          // Afrits Ball Piece 4
 +
FireDemonRock5          // Afrits Ball Piece 5
 +
FireDemonSplotch1      // Afrits Corpse Piece
 +
FireDemonSplotch2      // Afrits Corpse Piece 2
 +
 
 +
IceGuy                  // Wendigo
 +
IceGuyBit              // Wendigo Piece
 +
IceGuyWisp1            // Medium Wendigo Wisp
 +
IceGuyWisp2            // Small Wendigo Wisp
 +
 
 +
Serpent                // Stalker (Waterlurker)
 +
SerpentGib1            // Stalker gib 1
 +
SerpentGib2            // Stalker gib 1
 +
SerpentGib3            // Stalker gib 1
 +
SerpentHead            // Stalker's head (when gibbed)
 +
SerpentLeader          // Slime firing Stalker
 +
 
 +
Wraith                  // Reaver (Wraith)
 +
WraithBuried            // Buried Reaver
 +
WraithFX3              // Reaver melee attack effect
 +
WraithFX4              // Dripping effect for Reaver
 +
WraithFX5              // Dripping effect for Reaver
 +
 
 +
===Боссы===
 +
Dragon                  // Death Wyvern
 +
 
 +
ClericBoss              // Traductus (Cleric Boss)
 +
FighterBoss            // Zedek (Fighter Boss)
 +
MageBoss                // Menelkir (Mage Boss
 +
 
 +
[[Classes:Heresiarch|Heresiarch]]              // Heresiarch
 +
[[Classes:Heresiarch#SorcBall|SorcBall]]                // Base Class for Heresiarch Floating Cubes
 +
[[Classes:Heresiarch#SorcBall1|SorcBall1]]              // Purple Heresiarch Floating Cube
 +
[[Classes:Heresiarch#SorcBall2|SorcBall2]]              // Blue Heresiarch Floating Cube
 +
[[Classes:Heresiarch#SorcBall3|SorcBall3]]              // Green Heresiarch Floating Cube
 +
[[Classes:Heresiarch#SorcFX1|SorcFX1]]                // Heresiarch Bouncing Flaming Head
 +
[[Classes:Heresiarch#SorcFX2|SorcFX2]]                // Heresiarch Invulnerability Effect
 +
[[Classes:Heresiarch#SorcFX2T1|SorcFX2T1]]              // Heresiarch Invulnerability Effect (Translucent)
 +
[[Classes:Heresiarch#SorcFX3|SorcFX3]]                // Heresiarch Bishop Spawner
 +
[[Classes:Heresiarch#SorcFX3Explosion|SorcFX3Explosion]]        // Heresiarch Bishop Spawner Explosion
 +
[[Classes:Heresiarch#SorcFX4|SorcFX4]]                // Heresiarch Exploding Ball
 +
[[Classes:Heresiarch#SorcSpark1|SorcSpark1]]              // Heresiarch Spell-Casting Spark
 +
 
 +
Korax                  // Korax
 +
KoraxBolt              // Korax Command Bolt (Rises to ceiling)
 +
KoraxSpirit            // Korax Spirit (Spawned When Korax is killed)
 +
 
 +
===Особые===
 +
BatSpawner              // Bat Spawner (Spawns Bats when activated)
 +
Bat                    // Bat
 +
MinotaurFriend          // Dark Servant
 +
MinotaurSmoke          // Smoke for summoning the Dark Servant
 +
MinotaurSmokeExit      // Dark Servant Exit Smoke
 +
Pig                    // Pig
 +
 
 +
 
 +
==Снаряды==
 +
Arrow                  // Arrow projectile (ACS)
 +
AxeBlood                // Axe Blood Splat
 +
AxePuff                // Axe Puff
 +
AxePuffGlow            // Charged Axe Puff (Electric)
 +
BishopFX                // Homing Bishop Shot
 +
BlastEffect            // Disc of Repulsion Effect
 +
CentaurFX              // Slaughtaur Shot
 +
CircleFlame            // Firestorm Circle Flame
 +
CFlameFloor            // Firestorm Trail
 +
CFlameMissile          // Firestorm Shot
 +
CStaffMissile          // Serpent Staff Shot
 +
CStaffPuff              // Serpent Staff Melee Puff
 +
Dart                    // Dart projectile (ACS)
 +
Demon1FX1              // Green Chaos Serpent Fireball
 +
Demon2FX1              // Brown Chaos Serpent Gas Ball
 +
DragonExplosion        // Death Wyvern Fireball Explosion
 +
DragonFireball          // Death Wyvern Fireball
 +
FireBall                // Fireball projectile (for use by ACS)
 +
FireBomb                // Flechette (Hangs in air, Explodes)
 +
FlamePuff              // Firestorm Flame
 +
FlamePuff2              // Firestorm Flame (Lasts longer)
 +
FrostMissile            // Frost Shard
 +
FSwordFlame            // Quietus Flame
 +
FSwordMissile          // Quietus Shot (Spawns FSwordFlame on impact)
 +
HammerMissile          // Hammer Shot
 +
HammerPuff              // Hammer Puff
 +
HolyMissile            // Wraithverge Shot (Spawns 4 HolySpirit actors after
 +
                        // travelling a short distance)
 +
HolyMissilePuff        // Wraithverge Trail
 +
HolyPuff                // Spirit Damage Puff (Spawned when Spirit damages actor)
 +
HolySpirit              // Spirit
 +
HolyTail                // Spirit Tail
 +
HolyTailTrail          // Spirit Tail Trail
 +
IceFXPuff              // Wendigo Shot Trail
 +
IceGuyFX                // Wendigo Shot (Spawns IceGuyFX2 on impact)
 +
IceGuyFX2              // Wendigo Shot Shard
 +
IceShard                // Ice Shard
 +
LightningCeiling        // Arc Of Death Shot (Ceiling)
 +
LightningFloor          // Arc Of Death Shot (Floor)
 +
LightningZap            // Arc Of Death Shot (Center)
 +
MageStaffFX2            // Bloodscourge Shot
 +
MageWandMissile        // Sapphire Wand Shot
 +
MageWandSmoke          // Sapphire Wand Trail
 +
PoisonBag              // Flechette (Bursts into Poison Cloud)
 +
PoisonCloud            // Poison Cloud (Spawned by Poison Mushrooms or Cleric
 +
                        // Flechette)
 +
PoisonDart              // Poison dart projectile (ACS)
 +
PorkFX                  // Porkulator Shot
 +
ProjectileBlade        // Blade projectile (ACS)
 +
PunchPuff              // Fighter's Fist Puff
 +
RipperBall              // Ripper projectile (ACS)
 +
SerpentFX              // Stalker's slime projectile
 +
TelOtherFX1            // Banishment device effect
 +
TelOtherFX2            // Banishment device effect
 +
TelOtherFX3            // Banishment device effect
 +
TelOtherFX4            // Banishment device effect
 +
TelOtherFX5            // Banishment device effect
 +
ThrowingBomb            // Flechette (Bounces around, Explodes)
 +
WraithFX1              // Reaver's projectile
 +
WraithFX2              // Sizzle for Reaver's projectile
 +
 
 +
==Подбираемые предметы==
 +
 
 +
===Оружие===
 +
BloodscourgeDrop        // Dropped Bloodscourge Pieces
 +
QuietusDrop            // Dropped Quietus Pieces
 +
WraithvergeDrop        // Dropped Wraithverge Pieces (Spawned by dying player)
 +
CWeapFlame              // Firestorm
 +
CWeapMace              // Mace (Cannot be spawned)
 +
CWeapStaff              // Serpent Staff
 +
CWeapWraithverge        // Wraithverge (Cannot be spawned)
 +
CWeaponPiece1          // Wraithverge Piece (Top)
 +
CWeaponPiece2          // Wraithverge Piece (Center)
 +
CWeaponPiece3          // Wraithverge Piece (Bottom)
 +
FWeapAxe                // Timon's Axe
 +
FWeapFist              // Fighter's Fists (Cannot be spawned)
 +
FWeapHammer            // Hammer of Retribution
 +
FWeapQuietus            // Quietus (Cannot be spawned)
 +
FWeaponPiece1          // Quietus Piece (Top)
 +
FWeaponPiece2          // Quietus Piece (Center)
 +
FWeaponPiece3          // Quietus Piece (Bottom)
 +
MWeapBloodscourge      // Bloodscourge (Cannot be spawned)
 +
MWeapFrost              // Frost Shards (Weapon)
 +
MWeapLightning          // Arc Of Death
 +
MWeapWand              // Sapphire Wand (Cannot be spawned)
 +
MWeaponPiece1          // Bloodscourge Piece (Top)
 +
MWeaponPiece2          // Bloodscourge Piece (Center)
 +
MWeaponPiece3          // Bloodscourge Piece (Bottom)
 +
Mana1                  // Blue Mana
 +
Mana2                  // Green Mana
 +
Mana3                  // Combined Mana
 +
 
 +
===Здоровье и Броня===
 +
[[Classes:CrystalVial|CrystalVial]]            // Crystal Vial (heals up to 10 hp)
 +
[[Classes:AmuletOfWarding|AmuletOfWarding]]        // Amulet Of Warding
 +
[[Classes:FalconShield|FalconShield]]            // Falcon Shield
 +
[[Classes:MeshArmor|MeshArmor]]              // Mesh Armor
 +
[[Classes:PlatinumHelm|PlatinumHelm]]            // Platinum Helm
 +
 
 +
===Инвентарь===
 +
В Hexen игрок может нести до 25 предметов каждого типа. Если у игрока уже есть 25 предметов какого-то типа, он не может взять еще. При входе в новый хаб часть предметов теряется.
 +
 
 +
[[Classes:ArtiBlastRadius|ArtiBlastRadius]]        // Disc of Repulsion
 +
[[Classes:ArtiBoostArmor|ArtiBoostArmor]]          // Dragonskin Bracers (+4 AC Hexen, +50 Armor any other game)
 +
[[Classes:ArtiBoostMana|ArtiBoostMana]]          // Krater of Might
 +
[[Classes:ArtiDarkServant|ArtiDarkServant]]        // Dark Servant artifact
 +
[[Classes:ArtiFly|ArtiFly]]                // Wings of Wrath (unlimited flight in the current hub)
 +
[[Classes:ArtiHealingRadius|ArtiHealingRadius]]      // Mystic Ambit Incant (heals friends)
 +
[[Classes:ArtiHealth|ArtiHealth]]              // Quartz Flask (heals up to 25 hp)
 +
[[Classes:ArtiInvulnerability|ArtiInvulnerability]]    // Icon of the Defender (invulnerability item)
 +
[[Classes:ArtiTorch|ArtiTorch]]              // Torch (maximum brightness in all sectors, like Doom's infrared goggles)
 +
[[Classes:ArtiPoisonBag|ArtiPoisonBag]]          // Fl?chette Pickup, gives variant 1, 2 or 3 depending on class
 +
[[Classes:ArtiPoisonBag|ArtiPoisonBag1]]          // Poison Gas Fl?chette, used by clerics.
 +
[[Classes:ArtiPoisonBag|ArtiPoisonBag2]]          // Time Bomb Fl?chette, used by mages.
 +
[[Classes:ArtiPoisonBag|ArtiPoisonBag3]]          // Bouncing Grenade Fl?chette, used by fighters.
 +
[[Classes:ArtiPork|ArtiPork]]                // Porkelator
 +
[[Classes:ArtiSpeedBoots|ArtiSpeedBoots]]          // Boots of speed artifact
 +
[[Classes:ArtiSuperHealth|ArtiSuperHealth]]        // Mystic Urn (heals up to 99 hp)
 +
[[Classes:ArtiTeleport|ArtiTeleport]]            // Chaos Device (teleports back to level start)
 +
[[Classes:ArtiTeleportOther|ArtiTeleportOther]]      // Banishment device artifact
 +
 +
[[Classes:SummoningDoll|SummoningDoll]]          // Summoning projectile for Dark Servant
 +
[[Classes:Snout|Snout]]                  // Pig Snout
 +
[[Classes:SnoutPuff|SnoutPuff]]              // Pig Snout Puff
 +
[[Classes:PorkFX|PorkFX]]                  // Projectile that porcinizes people and monsters alike
 +
 
 +
===Квестовые===
 +
PuzzBook1              // Daemon Codex (Book)
 +
PuzzBook2              // Liber Oscura (Book 2)
 +
PuzzCWeapon            // Holy Relic
 +
PuzzFWeapon            // Glaive Seal
 +
PuzzFlameMask          // Flame Mask
 +
PuzzGear1              // Clock Gear 1
 +
PuzzGear2              // Clock Gear 2
 +
PuzzGear3              // Clock Gear 3
 +
PuzzGear4              // Clock Gear 4
 +
PuzzGemBig              // Heart of D'Sparil
 +
PuzzGemBlue1            // Sapphire Planet
 +
PuzzGemBlue2            // Sapphire Planet 2
 +
PuzzGemGreen1          // Emerald Planet
 +
PuzzGemGreen2          // Emerald Planet 2
 +
PuzzGemRed              // Ruby Planet
 +
PuzzMWeapon            // Sigil of the Magus
 +
PuzzSkull              // Yorick's Skull
 +
 
 +
===Ключи===
 +
KeyAxe                  // Axe Key
 +
KeyCastle              // Castle Key
 +
KeyCave                // Cave Key
 +
KeyDungeon              // Dungeon Key
 +
KeyEmerald              // Emerald Key
 +
KeyFire                // Fire Key
 +
KeyHorn                // Horn Key
 +
KeyRusted              // Rusted Key
 +
KeySilver              // Silver Key
 +
KeySteel                // Steel Key
 +
KeySwamp                // Swamp Key
 +
 
 +
==Инвентарь==
 +
===Эффекты===
 +
FlameLarge              // Large Flame
 +
FlameLargeTemp          // Large Flame (Disappears)
 +
FlameSmall              // Small Flame
 +
FlameSmallTemp          // Small Flame (Disappears)
 +
DirtClump              // Dirt clump (used by the thrust spike)
 +
ThrustFloorDown        // Thrust spike (starting state: down)
 +
ThrustFloorUp          // Thrust spike (starting state: up)
 +
FogPatchLarge          // Large Fog Cloud
 +
FogPatchMedium          // Medium Fog Cloud
 +
FogPatchSmall          // Small Fog Cloud
 +
FogSpawner              // Fog Spawner (Spawns Fog Clouds when Activated)
 +
HWaterDrip              // Water drip (added in 2.0.62)
 +
Leaf1                  // Leaf
 +
Leaf2                  // Leaf 2
 +
LeafSpawner            // Leaf Spawner
 +
Bat                    // Bat
 +
BatSpawner              // Bat Spawner
 +
 
 +
===Природа===
 +
TreeDestructible        // Gray Tree (Breakable)
 +
ZLog                    // Tree Log
 +
ZMossCeiling1          // Big Moss
 +
ZMossCeiling2          // Small Moss
 +
ZPoisonShroom          // Poison Mushroom (Releases Poison Cloud upon Death)
 +
ZRock1                  // Rock
 +
ZRock2                  // Rock 2
 +
ZRock3                  // Rock 3
 +
ZRock4                  // Rock 4
 +
ZRockBlack              // Gray Rock
 +
ZRockBrown1            // Large Brown Rock
 +
ZRockBrown2            // Medium Brown Rock
 +
ZRubble1                // Medium Rubble
 +
ZRubble2                // Small Rubble
 +
ZRubble3                // Small Rubble 2
 +
ZShroomLarge1          // Large Mushroom 1
 +
ZShroomLarge2          // Large Mushroom 2
 +
ZShroomLarge3          // Large Mushroom 3
 +
ZShroomSmall1          // Small Mushroom 1
 +
ZShroomSmall2          // Small Mushroom 2
 +
ZShroomSmall3          // Small Mushroom 3
 +
ZShroomSmall4          // Small Mushroom 4
 +
ZShroomSmall5          // Small Mushroom 5
 +
ZShrub1                // Small Shrub
 +
ZShrub2                // Large Shrub
 +
ZStalactiteIceLarge    // Large Icicle (On Floor)
 +
ZStalactiteIceMedium    // Medium Icicle (On Floor)
 +
ZStalactiteIceSmall    // Small Icicle (On Floor)
 +
ZStalactiteIceTiny      // Tiny Icicle (On Floor)
 +
ZStalactiteLarge        // Large Stalactite (On Floor)
 +
ZStalactiteMedium      // Medium Stalactite (On Floor)
 +
ZStalactiteSmall        // Small Stalactite (On Floor)
 +
ZStalagmiteIceLarge    // Large Icicle (On Ceiling)
 +
ZStalagmiteIceMedium    // Medium Icicle (On Ceiling)
 +
ZStalagmiteIceSmall    // Small Icicle (On Ceiling)
 +
ZStalagmiteIceTiny      // Tiny Icicle (On Ceiling)
 +
ZStalagmiteLarge        // Large Stalagmite (On Ceiling)
 +
ZStalagmiteMedium      // Medium Stalagmite (On Ceiling)
 +
ZStalagmitePillar      // Stalagmite/Stalagtite Column
 +
ZStalagmiteSmall        // Small Stalagmite (On Ceiling)
 +
ZStumpBare              // Broken Tree Stump
 +
ZStumpBurned            // Burned Tree Stump
 +
ZStumpSwamp1            // Shorter Swamp Tree Stump
 +
ZStumpSwamp2            // Short Swamp Tree Stump
 +
ZSwampVine              // Swamp Vine
 +
ZTree                  // Tree
 +
ZTreeDead              // Tree (Smaller Bounding Box)
 +
ZTreeGnarled1          // Gnarled Tree
 +
ZTreeGnarled2          // Gnarled Tree 2
 +
ZTreeLarge1            // Large Tree
 +
ZTreeLarge2            // Large Tree 2
 +
ZTreeSwamp120          // Tall Swamp Tree
 +
ZTreeSwamp150          // Taller Swamp Tree
 +
ZXmasTree              // Christmas Tree (Shootable, Explodes when destroyed with
 +
                        // Fire Weapon)
 +
 
 +
===Тюремные===
 +
ZChainBit32            // Short Chain Segment
 +
ZChainBit64            // Long Chain Segment
 +
ZChainEndHeart          // Hook with Meat
 +
ZChainEndHook1          // Large Hook
 +
ZChainEndHook2          // Small Hook
 +
ZChainEndSkull          // Hook with Skull
 +
ZChainEndSpike          // Spike Ball
 +
ZIronMaiden            // Iron Maiden
 +
 
 +
===Дворцовые===
 +
BrassTorch              // Brass Torch
 +
ZArmorChunk            // Armor Piece
 +
ZBannerTattered        // Tattered Banner
 +
ZBarrel                // Wooden Barrel
 +
ZBell                  // Bell (Shootable, Rings When Hit)
 +
ZBlueCandle            // Blue Candle
 +
ZBucket                // Hanging Bucket
 +
ZCandle                // Candles
 +
ZChandelier            // Chandelier
 +
ZChandelierUnlit        // Chandelier (Not lit)
 +
ZFireBull              // Fire Bull
 +
ZFireBullUnlit          // Fire Bull (Not Lit)
 +
ZGemPedestal            // Pedestal (Uses Heart of D'Sparil)
 +
ZStatueGargoyleBlueShort // Gargoyle Statue (Short, Ice)
 +
ZStatueGargoyleBlueTall // Gargoyle Statue (Tall, Ice)
 +
ZStatueGargoyleDarkRedShort // Gargoyle Statue (Short, Fire/Stone)
 +
ZStatueGargoyleDarkRedTall // Gargoyle Statue (Tall, Fire/Stone)
 +
ZStatueGargoyleGreenShort // Gargoyle Statue (Short, Stone)
 +
ZStatueGargoyleGreenTall // Gargoyle Statue (Tall, Stone)
 +
ZStatueGargoyleRedShort // Gargoyle Statue (Short, Fire)
 +
ZStatueGargoyleRedTall  // Gargoyle Statue (Tall, Fire)
 +
ZStatueGargoyleRustShort // Gargoyle Statue (Short, Rusted Metal)
 +
ZStatueGargoyleRustTall // Gargoyle Statue (Tall, Rusted Metal)
 +
ZStatueGargoyleStripeTall // Gargoyle Statue (Tall, Wood/Stone)
 +
ZStatueGargoyleTanShort // Gargoyle Statue (Short, Wood)
 +
ZStatueGargoyleTanTall  // Gargoyle Statue (Tall, Wood)
 +
ZSuitOfArmor            // Suit of Armor (Breakable, May Contain Items)
 +
ZTwinedTorch            // Twined Torch
 +
ZTwinedTorchUnlit      // Twined Torch (Not Lit)
 +
ZVasePillar            // Vase (On Pedestal)
 +
ZWallTorch              // Wall Torch
 +
ZWallTorchUnlit        // Wall Torch (Not Lit)
 +
ZWingedStatue          // Winged Statue
 +
ZWingedStatueNoSkull    // Winged Statue Missing Skull (Uses Yorick's Skull)
 +
 
 +
===Кухонные===
 +
Pottery1                // Tall Pottery (Breakable, May Contain Items)
 +
Pottery2                // Medium Pottery (Breakable, May Contain Items)
 +
Pottery3                // Short Pottery (Breakable, May Contain Items)
 +
PotteryBit              // Shattered Pottery Piece
 +
TableShit1              // Large Mug
 +
TableShit10            // Meat Cleaver
 +
TableShit2              // Medium Mug
 +
TableShit3              // Tall Unlit Candle with Webbing
 +
TableShit4              // Medium Unlit Candle
 +
TableShit5              // Tall Unlit Candle
 +
TableShit6              // Spilled Goblet
 +
TableShit7              // Goblet
 +
TableShit8              // Short Goblet
 +
TableShit9              // Short Goblet with Silver Ends
 +
ZCauldron              // Cauldron
 +
ZCauldronUnlit          // Cauldron (Not Lit)
 +
 
 +
===Смерть===
 +
BloodPool              // Pool of Blood
 +
CorpseBit              // Corpse Piece
 +
CorpseBloodDrip        // Blood Drop
 +
ZCorpseHanging          // Corpse (Hanging from Chain)
 +
ZCorpseKabob            // Corpse (Impaled)
 +
ZCorpseLynched          // Corpse (Hanging)
 +
ZCorpseLynchedNoHeart  // Corpse (Hanging, Bleeding/Missing Heart)
 +
ZCorpseSitting          // Corpse (Sitting, Breakable)
 +
ZCorpseSleeping        // Corpse (Sleeping)
 +
ZTombstoneBigCross      // Tombstone (Cross, Blank, Facing Left)
 +
ZTombstoneBrianP        // Tombstone (Small Cross, BRIAN P, Facing Right)
 +
ZTombstoneBrianR        // Tombstone (Cross+Circle, BRIAN R, Facing Left)
 +
ZTombstoneCrossCircle  // Tombstone (Cross+Circle, Blank, Facing Right)
 +
ZTombstoneRIP          // Tombstone (Cross, RIP, Facing Right)
 +
ZTombstoneShane        // Tombstone (Cross, SHANE, Facing Right)
 +
ZTombstoneSmallCross    // Tombstone (Small Cross, Blank, Facing Left)
 +
 
 +
==Прочее==
 +
 
 +
[[Classes:ClericPlayer|ClericPlayer]]            // Parias (Cleric)
 +
ClericWeapon            // Base Class for Cleric Weapons
 +
ClericWeaponPiece      // Base class for Wraithverge Pieces
 +
[[Classes:FighterPlayer|FighterPlayer]]          // Baratus (Fighter)
 +
FighterWeapon          // Base Class for Fighter Weapons
 +
FighterWeaponPiece      // Base Class for Quietus Pieces
 +
[[Classes:MagePlayer|MagePlayer]]              // Daedolon (Mage)
 +
MageWeapon              // Base Class for Mage Weapons
 +
MageWeaponPiece        // Base Class for Bloodscourge Pieces
 +
PigPlayer              // Pig (Player-Controlled)
 +
PuzzleItem              // Base Class for Puzzle Items
 +
FireThing              // Fire Skull Thing
 +
TeleSmoke              // Teleporter Smoke
 +
 
 +
=Strife=
 +
 
 +
==Монстры==
 +
===Орден===
 +
[[Classes:Acolyte#Acolyte|Acolyte]] //Standard Trooper Enemy
 +
[[Classes:Acolyte#AcolyteTan|AcolyteTan]] //Standard Trooper Enemy
 +
[[Classes:Acolyte#AcolyteRed|AcolyteRed]] //Low-rank officer Enemy that is Red
 +
[[Classes:Acolyte#AcolyteRust|AcolyteRust]] //Guard Enemy that is Brown
 +
[[Classes:Acolyte#AcolyteGray|AcolyteGray]] //Low-rank officer Enemy that is Dark Grey
 +
[[Classes:Acolyte#AcolyteDGreen|AcolyteDGreen]] //Sewer Guard Enemy that is Dark Green and Drops the Guard Uniform Item
 +
[[Classes:Acolyte#AcolyteGold|AcolyteGold]] //Elite Guard Enemy that is Gold
 +
[[Classes:Acolyte#AcolyteLGreen|AcolyteLGreen]] //Overseer Enemy that is Bright Green
 +
[[Classes:Acolyte#AcolyteBlue|AcolyteBlue]] //Scanner Trooper Enemy that is Teal
 +
[[Classes:Acolyte#AcolyteShadow|AcolyteShadow]] //Standard Trooper Enemy that is Translucent
 +
[[Classes:Acolyte#AcolyteToBe|AcolyteToBe]] //An Incomplete Acolyte that does nothing when attacked, gibs when killed, talks like a peasant
 +
 
 +
===Сопротивление===
 +
[[Classes:Macil#Macil1|Macil1]] //The leader of The Front, Macil, found in Map03, invulnerable
 +
[[Classes:Macil#Macil2|Macil2]] //The leader of The Front, Macil, acts like a Spectre but requires Sigil2 or stronger to take damage
 +
[[Classes:Rebel#Rebel|Rebel]] //Standard Front Soldier (Can not be talked to, Summoned by beacon)
 +
[[Classes:Rebel#Rebel1|Rebel1]] //Standard Front Soldier
 +
[[Classes:Rebel#Rebel2|Rebel2]] //Standard Front Soldier that Guards Irale's Shop
 +
[[Classes:Rebel#Rebel3|Rebel3]] //Standard Front Soldier
 +
[[Classes:Rebel#Rebel4|Rebel4]] //Standard Front Soldier
 +
[[Classes:Rebel#Rebel5|Rebel5]] //Standard Front Soldier
 +
[[Classes:Rebel#Rebel6|Rebel6]] //Standard Front Soldier
 +
[[Classes:RatBuddy|RatBuddy]] //A rat that is invulnerable, not a monster
 +
 
 +
===Угнетенные===
 +
[[Classes:Beggar#Beggar|Beggar]] //Beggar that can not be talked to
 +
[[Classes:Beggar#Beggar1|Beggar1]] //Macguffin
 +
[[Classes:Beggar#Beggar2|Beggar2]] //Underground Beggar
 +
[[Classes:Beggar#Beggar3|Beggar3]] //Underground Beggar
 +
[[Classes:Beggar#Beggar4|Beggar4]] //Underground Beggar
 +
[[Classes:Beggar#Beggar5|Beggar5]] //Underground Beggar
 +
[[Classes:Merchant|Merchant]] //Weapons Merchant that can not be talked to
 +
[[Classes:WeaponSmith|WeaponSmith]] //Weapons Merchant from Map 02
 +
[[Classes:BarKeep|BarKeep]] //The Tavern Bartender from Map 02
 +
[[Classes:Armorer|Armorer]] //Armor Merchant from Map 02
 +
[[Classes:Medic|Medic]] //Hospital Medic from Map 02
 +
[[Classes:Peasant|Peasant]] //Beige Peasant that can not be talked to
 +
[[Classes:Peasant1|Peasant1]] //Tan coloured Peasant
 +
[[Classes:Peasant2|Peasant2]] //Arion, the Governor's Secretary
 +
[[Classes:Peasant3|Peasant3]] //Ulaine, the info guy
 +
[[Classes:Peasant4|Peasant4]] //Harris (Map 2 & 23), Tevick (Map 23)
 +
[[Classes:Peasant5|Peasant5]] //Derwin (Map 4), Harris (Map 33)
 +
[[Classes:Peasant6|Peasant6]] //Worner (Map 4)
 +
[[Classes:Peasant7|Peasant7]] //Ketrick (Map 4), Warden (Map 5), Medic (Map 17)
 +
[[Classes:Peasant8|Peasant8]] //Sammis (Map 4), Judge (map 5)
 +
[[Classes:Peasant9|Peasant9]] //Beldin (Map 1)
 +
[[Classes:Peasant10|Peasant10]] //Rowan (Map 2)
 +
[[Classes:Peasant11|Peasant11]] //Geoff (Map 2)
 +
[[Classes:Peasant12|Peasant12]] //Technician (Map 4)
 +
[[Classes:Peasant13|Peasant13]] //Irale (Map 2), Richter (Map 23)
 +
[[Classes:Peasant14|Peasant14]] //Weran, the Rat King (Map 6)
 +
[[Classes:Peasant15|Peasant15]] //Computer Technician (Map 4)
 +
[[Classes:Peasant16|Peasant16]] //Sewer Overflow Gate Guard (Map 1), False Programmer (Map 7)
 +
[[Classes:Peasant17|Peasant17]] //Light Green Peasant
 +
[[Classes:Peasant18|Peasant18]] //Light Green Peasant
 +
[[Classes:Peasant19|Peasant19]] //Key Master (Map 11), False Programmer (Map 31)
 +
[[Classes:Peasant20|Peasant20]] //Gold Peasant
 +
[[Classes:Peasant21|Peasant21]] //Gold Peasant
 +
[[Classes:Peasant22|Peasant22]] //Governor Mourel (Map 2 & 33), False Programmer (Map 8)
 +
 
 +
===Противники===
 +
[[Classes:AlienSpectre#AlienSpectre1|AlienSpectre1]] // Transluscent, floating blob that can only be killed with the sigil, fires Sigil1 blasts
 +
[[Classes:AlienSpectre#AlienSpectre2|AlienSpectre2]] // fires Sigil2 blasts
 +
[[Classes:AlienSpectre#AlienSpectre3|AlienSpectre3]] // fires Sigil3 blasts
 +
[[Classes:AlienSpectre#AlienSpectre4|AlienSpectre4]] // fires Sigil4 blasts
 +
[[Classes:AlienSpectre#AlienSpectre5|AlienSpectre5]] // fires Sigil5 blasts
 +
[[Classes:AlienSpectre#AlienChunkSmall|AlienChunkSmall]] // Spectre Gibs
 +
[[Classes:AlienSpectre#AlienChunkLarge|AlienChunkLarge]] // More spectre gibs
 +
[[Classes:EntityBoss|EntityBoss]] // Super spectre, uses all 5 sigils and breaks into:
 +
[[Classes:EntityBoss#EntitySecond|EntitySecond]] // on death. When all these are gone, level ends.
 +
[[Classes:EntityBoss#EntityNest|EntityNest]] // Entity Nest decoration
 +
[[Classes:EntityBoss#EntityPod|EntityPod]] // Spawns Super Spectre
 +
[[Classes:Loremaster|Loremaster]] // Flies around, uses grappler
 +
[[Classes:Oracle|Oracle]] // Some sort of puppet that talks
 +
[[Classes:Programmer|Programmer]] // Uses an anti grav platform, rains Sigil 1 lightning
 +
[[Classes:Programmer#ProgrammerBase|ProgrammerBase]] // Gibs from the above
 +
[[Classes:Programmer#ProgLevelEnder|ProgLevelEnder]] // Fades to black smoothly and ends the level
 +
[[Classes:StrifeBishop|StrifeBishop]] // Tall, cybernetic boss with a rocket launcher that has a homing ability
 +
[[Classes:KneelingGuy|KneelingGuy]] // Holographic projection of a minion, device is tall enough to block movement but short enough to jump over
 +
 
 +
===Машины===
 +
[[Classes:Sentinel|Sentinel]] // Small floating Robot, fires lasers
 +
[[Classes:Crusader|Crusader]] // Large, lumbering assault robot. Resembles Ed 209
 +
[[Classes:Inquisitor|Inquisitor]] // Towering mech, flies, throws nasty grenades
 +
[[Classes:Inquisitor#InquisitorArm|InquisitorArm]] // Junk from the above when it explodes
 +
[[Classes:Stalker|Stalker]] // Small, spider like robot, crawls along the ceiling and drops on your head
 +
[[Classes:CeilingTurret|CeilingTurret]] // Defensive turret, minor threat
 +
[[Classes:Templar|Templar]] // A human supported by a mechanical bio-suit. Fires mauler.
 +
[[Classes:Reaver|Reaver]] // Nasty, quick robot that uses a shotgun and rips you up in melee
 +
 
 +
==Снаряды==
 +
[[Classes:Crusader#FastFlameMissile|FastFlameMissile]] // Flamethrower effect used by Crusader and Flamethrower weapon
 +
[[Classes:Crusader#CrusaderMissile|CrusaderMissile]] // Missile effect used by Crusader, this is a tri-missile pyramid attack
 +
[[Classes:Inquisitor#InquisitorShot|InquisitorShot]] // Shotgun/rifle attack from Inquisitor
 +
[[Classes:LoreShot|LoreShot]] // A grappling hook. Thrusts target in the opposite direction that it moves
 +
[[Classes:LoreShot#LoreShot2|LoreShot2]] // Grappling hook chain link
 +
[[Classes:Sentinel#SentinelFX1|SentinelFX1]] // Sentinel firing animation - does no damage
 +
[[Classes:Sentinel#SentinelFX2|SentinelFX2]] // Sentinel firing animation and sound FX, does damage/disintegration
 +
[[Classes:SpectralLigtning#SpectralLightningBase|SpectralLightningBase]] //
 +
[[Classes:SpectralLigtning#SpectralLightningDeath1|SpectralLightningDeath1]] //
 +
[[Classes:SpectralLigtning#SpectralLightningDeath2|SpectralLightningDeath2]] //
 +
[[Classes:SpectralLigtning#SpectralLightningDeathShort|SpectralLightningDeathShort]] //
 +
[[Classes:SpectralLigtning#SpectralLightningBall1|SpectralLightningBall1]] // Sigil3 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningBall2|SpectralLightningBall2]] // Sigil3 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningH1|SpectralLightningH1]] // Sigil2 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningH2|SpectralLightningH2]] // Sigil2 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningH3|SpectralLightningH3]] // Sigil2 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningHTail|SpectralLightningHTail]] // Sigil2 tail animation, does no damage
 +
[[Classes:SpectralLigtning#SpectralLightningBigBall1|SpectralLightningBigBall1]] // Sigil5 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningBigBall2|SpectralLightningBigBall2]] // Sigil5 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningV1|SpectralLightningV1]] // Sigil4 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningV2|SpectralLightningV2]] // Sigil4 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningSpot|SpectralLightningSpot]] // Sigil1 firing animation
 +
[[Classes:SpectralLigtning#SpectralLightningBigV1|SpectralLightningBigV1]] // Sigil4 firing animation, used by AlienSpectre4
 +
[[Classes:SpectralLigtning#SpectralLightningBigV2|SpectralLightningBigV2]] // Sigil4 firing animation, used by AlienSpectre4
 +
[[Classes:StrifeBishop#BishopMissile|BishopMissile]] // Bishop Missile firing animation, has homing ability
 +
[[Classes:StrifeCrossbow#StrifeZap1|StrifeZap1]] // Effect of electric bolt when it hits an object
 +
[[Classes:StrifeCrossbow#ElectricBolt|ElectricBolt]] // Fires an Electric Bolt that does extra damage to mechanical enemies
 +
[[Classes:StrifeCrossbow#PoisonBolt|PoisonBolt]] // Fires a poison bolt that instantly kills human targets, ineffective against everything else
 +
[[Classes:MiniMissileLauncher#RocketTrail|RocketTrail]] // Rocket trail animation for the mini missile
 +
[[Classes:MiniMissileLauncher#MiniMissilePuff|MiniMissilePuff]] // Smoke puff animation for the mini missile
 +
[[Classes:MiniMissileLauncher#MiniMissile|MiniMissile]] // Fires a missile
 +
[[Classes:FlameThrower#FlameMissile|FlameMissile]] // Fires a flamethrower projectile
 +
[[Classes:Mauler#MaulerPuff|MaulerPuff]] // Animation of Mauler primary mode fire
 +
[[Classes:Mauler#MaulerTorpedo|MaulerTorpedo]] // Animation of Mauler alternate mode fire
 +
[[Classes:Mauler#MaulerTorpedoWave|MaulerTorpedoWave]] // Animation of Mauler alternate mode fire after hitting its initial target
 +
[[Classes:StrifeGrenadeLauncher#HEGrenade|HEGrenade]] // Fires a HE Grenade
 +
[[Classes:StrifeGrenadeLauncher#PhosphorousGrenade|PhosphorousGrenade]] // Fires a Phosphorous Grenade
 +
[[Classes:StrifeGrenadeLauncher#PhosphorousGrenade|PhosphorousFire]] // Summons the fire that is produced by the Phosphorous Grenade
 +
[[Classes:StrifePuff|StrifePuff]] // Smoke puff animation of a barrel when hit
 +
[[Classes:StrifeSpark|StrifeSpark]] // Spark animation of a barrel when hit
 +
 
 +
==Подбираемые предметы==
 +
 
 +
===Оружие===
 +
[[Classes:PunchDagger|PunchDagger]] // Melee weapon, silent killer, damage affected by UpgradeStamina
 +
[[Classes:StrifeCrossbow|StrifeCrossbow]] // Fires electric bolts that are effective vs machines
 +
[[Classes:StrifeCrossbow#StrifeCrossbow|StrifeCrossbow2]] // Fires poison bolts - instant kill, and silent.
 +
[[Classes:AssaultGun|AssaultGun]] // Rapid fire hitscan weapon, fairly inaccurate(until powered up with UpgradeAccuracy), <br> // fires 3 bullets at a time
 +
[[Classes:AssaultGun#AssaultGunStanding|AssaultGunStanding]] // Alternate pickup graphic of the above.
 +
[[Classes:MiniMissileLauncher|MiniMissileLauncher]] // Fires small, explosive missiles rapidly.
 +
[[Classes:FlameThrower|FlameThrower]] // Short range flame, lots of kickback, human targets burn on death
 +
[[Classes:Mauler|Mauler]] // Equivalent to the super shotgun, disintegrates human targets
 +
[[Classes:Mauler#Mauler|Mauler2]] // Fires a torpedo, initial target takes massive damage including splash, explodes into smaller projectiles <br> // doing smaller damage, disintegrates human targets. Firing it damages player by 20 health affected by armor.
 +
[[Classes:StrifeGrenadeLauncher|StrifeGrenadeLauncher]] // Double barrelled grenade launcher. Massive damage
 +
[[Classes:StrifeGrenadeLauncher#StrifeGrenadeLauncher2|StrifeGrenadeLauncher2]] // Even more damaging, grenades explode into flames that burn for quite a while.
 +
[[Classes:Sigil|Sigil]] // The Sigil. Gives you Sigil1.
 +
[[Classes:Sigil#Sigil1|Sigil1]] // Creates an area affect of lightning rain that wanders around
 +
[[Classes:Sigil#Sigil2|Sigil2]] // Fires a small bolt straight ahead which creates a trail of lightning, has splash damage
 +
[[Classes:Sigil#Sigil3|Sigil3]] // Fires a 180 arc of lightning blobs, has splash damage
 +
[[Classes:Sigil#Sigil4|Sigil4]] // Fires a single vertical lightning column, that homes in on targeted actor, <br> // works like Renevants's homing missile
 +
[[Classes:Sigil#Sigil5|Sigil5]] // Fires a lightning blob which in turn continuously fires lightning bolts <br> // ahead and to either side of it.
 +
 
 +
===Патроны===
 +
[[Classes:StrifeAmmo#HEGrenadeRounds|HEGrenadeRounds]] // HE Grenade Ammo, gives 6
 +
[[Classes:StrifeAmmo#PhosphorusGrenadeRounds|PhosphorusGrenadeRounds]] // Phosphorus Grenade Ammo, gives 4
 +
[[Classes:StrifeAmmo#ClipOfBullets|ClipOfBullets]] // Bullet ammo, gives 10
 +
[[Classes:StrifeAmmo#BoxOfBullets|BoxOfBullets]] // More bullet ammo, gives 50
 +
[[Classes:StrifeAmmo#MiniMissiles|MiniMissiles]] // Mini Missile ammo, gives 4
 +
[[Classes:StrifeAmmo#CrateOfMissiles|CrateOfMissiles]] // More missile ammo, gives 20
 +
[[Classes:StrifeAmmo#EnergyPod|EnergyPod]] // Cell ammo, gives 20
 +
[[Classes:StrifeAmmo#EnergyPack|EnergyPack]] // More cell ammo, gives 100
 +
[[Classes:StrifeAmmo#PoisonBolts|PoisonBolts]] // Poison bolts, gives 10
 +
[[Classes:StrifeAmmo#ElectricBolts|ElectricBolts]] // Eletric bolts, gives 20
 +
[[Classes:AmmoSatchel|AmmoSatchel]] // Strife Backpack equivalent, gives 2 electric bolts, 4 poison bolts,<br> // 6 HE grenades, 4 Phosphorus grenades, 10 bullets, 20 cells
 +
 
 +
===Инвентарь===
 +
[[Classes:Gold#Coin|Coin]] //1 Gold coin
 +
[[Classes:Gold#Gold10|Gold10]] //10 Gold coins
 +
[[Classes:Gold#Gold25|Gold25]] //25 Gold coins
 +
[[Classes:Gold#Gold50|Gold50]] //50 Gold coins
 +
[[Classes:Gold#Gold300|Gold300]] //300 Gold coins, used in conjunction with completing quest
 +
[[Classes:MetalArmor|MetalArmor]] //Metal Armor, 200 armor
 +
[[Classes:LeatherArmor|LeatherArmor]] //Leather Armor, 100 armor
 +
[[Classes:TeleporterBeacon|TeleporterBeacon]] //Telporter Beacon, summons 6 rebel soldiers, can be picked up again if no rebel soldier spawned
 +
[[Classes:MedPatch|MedPatch]] //Med Patch, +10 health
 +
[[Classes:MedicalKit|MedicalKit]] //Medical Kit, +25 health
 +
[[Classes:SurgeryKit|SurgeryKit]] //Surgery Kit, full health, as high as base health (100) + current Stamina rating
 +
[[Classes:StrifeMap|StrifeMap]] //Strife automap
 +
[[Classes:ShadowArmor|ShadowArmor]] //Shadow armor, Strife equivalent of partial invisibility
 +
[[Classes:EnvironmentalSuit|EnvironmentalSuit]] //Enviornmental suit, protection against poison, immunity to flamethrower
 +
[[Classes:Targeter|Targeter]] //Targeter, accuracy meter
 +
[[Classes:Scanner|Scanner]] //Scanner, works like Doom iddt code (automap+object locations)
 +
[[Classes:AmmoFillup|AmmoFillup]] //Gives up to 50 bullets, works in conjunction with Feris
 +
[[Classes:HealthFillup|HealthFillup]] //Gives up to predefined life based on difficulty, works in conjunction with Gerard
 +
[[Classes:UpgradeStamina|UpgradeStamina]] //Gives player 10 extra recoverable health units (up to 200), heal like SurgeryKit, increases damage
 +
[[Classes:UpgradeAccuracy|UpgradeAccuracy]] //Improves the player's accuracy by 10 accuracy units when firing Strife weapons<br> //except for Sigil (all versions)
 +
 
 +
===Квестовые===
 +
FlameThrowerParts
 +
QuestItem
 +
QuestItem1
 +
QuestItem2
 +
QuestItem3
 +
QuestItem4
 +
QuestItem5
 +
QuestItem6
 +
QuestItem7
 +
QuestItem8
 +
QuestItem9
 +
QuestItem10
 +
QuestItem11
 +
QuestItem12
 +
QuestItem13
 +
QuestItem14
 +
QuestItem15
 +
QuestItem16
 +
QuestItem17
 +
QuestItem18
 +
QuestItem19
 +
QuestItem20
 +
QuestItem21
 +
QuestItem22
 +
QuestItem23
 +
QuestItem24
 +
QuestItem25
 +
QuestItem26
 +
QuestItem27
 +
QuestItem28
 +
QuestItem29
 +
QuestItem30
 +
QuestItem31
 +
DegninOre
 +
BeldinsRing
 +
OfferingChalice
 +
Ear
 +
BrokenPowerCoupling
 +
InterrogatorReport
 +
GunTraining
 +
HealthTraining
 +
GuardUniform
 +
OfficersUniform
 +
Info
 +
 
 +
===Ключи===
 +
[[Classes:StrifeKey|StrifeKey]] // Strife key template
 +
[[Classes:BaseKey|BaseKey]] // Key to access Order base, given by Rowan
 +
[[Classes:GovsKey|GovsKey]] // Key to access Governor mansion, given by Macil
 +
[[Classes:Passcard|Passcard]] // Key to access Power Station, given by Macil or Governor
 +
[[Classes:IDBadge|IDBadge]] // Key to open a door in Prison, dropped by security guard
 +
[[Classes:PrisonKey|PrisonKey]] // Key to Prison locks, dropped by Warden Montag
 +
[[Classes:SeveredHand|SeveredHand]] // Key to opening hand scanner doors, dropped by Judge Wolenick
 +
[[Classes:Power1Key|Power1Key]] // Key to opening doors in Power Station, given/dropped by Worner
 +
[[Classes:Power2Key|Power2Key]] // Key to opening doors in Power Station, given/dropped by technician
 +
[[Classes:Power3Key|Power3Key]] // Key to operating lift in Power Station, given/dropped by Sammis
 +
[[Classes:GoldKey|GoldKey]] // Key to opening door in Power Station, dropped by storage worker
 +
[[Classes:IDCard|IDCard]] // Open armory door in Sewers, dropped by certain sewer guards
 +
[[Classes:SilverKey|SilverKey]] // Key to opening doors in Castle, dropped by fake programmer in Audience Chamber
 +
[[Classes:OracleKey|OracleKey]] // Key to opening door to Oracle, dropped by door guards
 +
[[Classes:MilitaryID|MilitaryID]] // Key to opening door into mini base in Borderlands, Oracle pass traded for key
 +
[[Classes:OrderKey|OrderKey]] // Key to opening storage room in mini base in Borderlands
 +
[[Classes:WarehouseKey|WarehouseKey]] // Unused, dev error? Supposed to be given by Quincy(?) to get into Warehouse level in the Bailey
 +
[[Classes:BrassKey|BrassKey]] // Key to opening door into Order Commons, given by Macil
 +
[[Classes:RedCrystalKey|RedCrystalKey]] // Key to activate switch in Conversion Chapel, found in same location
 +
[[Classes:BlueCrystalKey|BlueCrystalKey]] // Key to activate switch in Conversion Chapel, found in same location
 +
[[Classes:ChapelKey|ChapelKey]] // Key to activate door in Conversion Chapel, found is same location
 +
[[Classes:CatacombKey|CatacombKey]] // Key used for door trigger(?), given by Richter
 +
[[Classes:SecurityKey|SecurityKey]] // Unused, dev error? Supposed to be given by Quincy to get into the Security Complex level in the Bailey
 +
[[Classes:CoreKey|CoreKey]] // Key used to activate doors in Security Complex level, found in same location
 +
[[Classes:MaulerKey|MaulerKey]] // Key used to activate doors in Warehouse, dropped by guard
 +
[[Classes:FactoryKey|FactoryKey]] // Key used to access Factory (?), found in Ruined Temple
 +
[[Classes:MineKey|MineKey]] // Key used to access Mines level, found in Ruined Temple
 +
[[Classes:NewKey5|NewKey5]] // Strife development key
 +
[[Classes:PrisonPass|PrisonPass]] // Not supposed to be a key, it's an item used for trade for further entry into Prison
 +
[[Classes:OraclePass|OraclePass]] // Not supposed to be a key, but has been used as a key, item traded for a key
 +
 
 +
===Интерьер===
 +
[[Classes:Tank1|Tank1]]
 +
[[Classes:Tank2|Tank2]]
 +
[[Classes:Tank3|Tank3]]
 +
[[Classes:Tank4|Tank4]]
 +
[[Classes:Tank5|Tank5]]
 +
[[Classes:Tank6|Tank6]]
 +
[[Classes:LightSilverFluorescent|LightSilverFluorescent]]
 +
[[Classes:LightBrownFluorescent|LightBrownFluorescent]]
 +
[[Classes:LightGoldFluorescent|LightGoldFluorescent]]
 +
[[Classes:LightGlobe|LightGlobe]]
 +
[[Classes:PillarTechno|PillarTechno]]
 +
[[Classes:PillarAztec|PillarAztec]]
 +
[[Classes:PillarAztecDamaged|PillarAztecDamaged]]
 +
[[Classes:PillarAztecRuined|PillarAztecRuined]]
 +
[[Classes:PillarHugeTech|PillarHugeTech]]
 +
[[Classes:PillarAlienPower|PillarAlienPower]]
 +
[[Classes:SStalactiteBig|SStalactiteBig]]
 +
[[Classes:SStalactiteSmall|SStalactiteSmall]]
 +
[[Classes:SStalagmiteBig|SStalagmiteBig]]
 +
[[Classes:CavePillarTop|CavePillarTop]]
 +
[[Classes:CavePillarBottom|CavePillarBottom]]
 +
[[Classes:SStalagmiteSmall|SStalagmiteSmall]]
 +
[[Classes:Candle|Candle]]
 +
[[Classes:StrifeCandelabra|StrifeCandelabra]]
 +
[[Classes:WaterDropOnFloor|WaterDropOnFloor]]
 +
[[Classes:WaterfallSplash|WaterfallSplash]]
 +
[[Classes:WaterDrip|WaterDrip]]
 +
[[Classes:WaterFountain|WaterFountain]]
 +
[[Classes:HeartsInTank|HeartsInTank]]
 +
[[Classes:SRock1|SRock1]]
 +
[[Classes:SRock2|SRock2]]
 +
[[Classes:SRock3|SRock3]]
 +
[[Classes:SRock4|SRock4]]
 +
[[Classes:StickInWater|StickInWater]]
 +
[[Classes:Rubble1|Rubble1]]
 +
[[Classes:Rubble2|Rubble2]]
 +
[[Classes:Rubble3|Rubble3]]
 +
[[Classes:Rubble4|Rubble4]]
 +
[[Classes:Rubble5|Rubble5]]
 +
[[Classes:Rubble6|Rubble6]]
 +
[[Classes:Rubble7|Rubble7]]
 +
[[Classes:Rubble8|Rubble8]]
 +
[[Classes:SurgeryCrab|SurgeryCrab]]
 +
[[Classes:LargeTorch|LargeTorch]]
 +
[[Classes:HugeTorch|HugeTorch]]
 +
[[Classes:PalmTree|PalmTree]]
 +
[[Classes:BigTree2|BigTree2]]
 +
[[Classes:PottedTree|PottedTree]]
 +
[[Classes:TreeStub|TreeStub]]
 +
[[Classes:ShortBush|ShortBush]]
 +
[[Classes:TallBush|TallBush]]
 +
[[Classes:ChimneyStack|ChimneyStack]]
 +
[[Classes:BarricadeColumn|BarricadeColumn]]
 +
[[Classes:Pot|Pot]]
 +
[[Classes:Pitcher|Pitcher]]
 +
[[Classes:Stool|Stool]]
 +
[[Classes:MetalPot|MetalPot]]
 +
[[Classes:Tub|Tub]]
 +
[[Classes:Anvil|Anvil]]
 +
[[Classes:TechLampSilver|TechLampSilver]]
 +
[[Classes:TechLampBrass|TechLampBrass]]
 +
[[Classes:Tray|Tray]]
 +
[[Classes:WaterBottle|WaterBottle]]
 +
[[Classes:Mug|Mug]]
 +
[[Classes:WoodenBarrel|WoodenBarrel]]
 +
[[Classes:ExplosiveBarrel2|ExplosiveBarrel2]]
 +
[[Classes:DeadStrifePlayer|DeadStrifePlayer]]
 +
[[Classes:DeadPeasant|DeadPeasant]]
 +
[[Classes:DeadAcolyte|DeadAcolyte]]
 +
[[Classes:DeadReaver|DeadReaver]]
 +
[[Classes:DeadRebel|DeadRebel]]
 +
[[Classes:SacrificedGuy|SacrificedGuy]]
 +
[[Classes:PileOfGuts|PileOfGuts]]
 +
[[Classes:StrifeBurningBarrel|StrifeBurningBarrel]]
 +
[[Classes:BurningBowl|BurningBowl]]
 +
[[Classes:BurningBrazier|BurningBrazier]]
 +
[[Classes:SmallTorchLit|SmallTorchLit]]
 +
[[Classes:SmallTorchUnlit|SmallTorchUnlit]]
 +
[[Classes:CeilingChain|CeilingChain]]
 +
[[Classes:CageLight|CageLight]]
 +
[[Classes:Statue|Statue]]
 +
[[Classes:StatueRuined|StatueRuined]]
 +
[[Classes:MediumTorch|MediumTorch]]
 +
[[Classes:OutsideLamp|OutsideLamp]]
 +
[[Classes:PoleLantern|PoleLantern]]
 +
[[Classes:SigilBanner|SigilBanner]]
 +
[[Classes:RebelBoots|RebelBoots]]
 +
[[Classes:RebelHelmet|RebelHelmet]]
 +
[[Classes:RebelShirt|RebelShirt]]
 +
[[Classes:PowerCoupling|PowerCoupling]]
 +
[[Classes:AlienBubbleColumn|AlienBubbleColumn]]
 +
[[Classes:AlienFloorBubble|AlienFloorBubble]]
 +
[[Classes:AlienCeilingBubble|AlienCeilingBubble]]
 +
[[Classes:AlienAspClimber|AlienAspClimber]]
 +
[[Classes:AlienSpiderLight|AlienSpiderLight]]
 +
[[Classes:DeadCrusader|DeadCrusader]]
 +
[[Classes:TargetPractice|TargetPractice]] //Shootable, spins when shot
 +
[[Classes:AmmoFiller|AmmoFiller]] <!-- A simple decoration -->
 +
 
 +
==Прочее==
 +
[[Classes:Meat|Meat]] // Turns into a random gib when spawned
 +
[[Classes:Junk|Junk]] // Turns into random junk when spawned
 +
[[Classes:TeleportSwirl|TeleportSwirl]] // Hovers over teleporters and looks tacky
 +
[[Classes:RaiseAlarm|RaiseAlarm]] // Emits an imaginary sound when given or picked up, alerting nearby monsters
 +
[[Classes:OpenDoor222|OpenDoor222]] // Opens door with tag 222 when given or picked up
 +
[[Classes:CloseDoor222|CloseDoor222]] // Closes door with tag 222 when given or picked up
 +
[[Classes:OpenDoor224|OpenDoor224]] // Opens door with tag 224 when given or picked up
 +
[[Classes:ForceFieldGuard|ForceFieldGuard]] // A dummy item that can only be killed by a Degnin Ore Explosion
 +
[[Classes:KlaxonWarningLight|KlaxonWarningLight]] // Klaxon alarm, no special action except it goes to sleep after a short period
 +
[[Classes:Computer|Computer]] // Computer, shows "You blew up the computer" and gives QuestItem 27 when killed
 +
[[Classes:PowerCrystal|PowerCrystal]] // Power Crystal, Kills everything less than 512 units away from it, prints "You blew up the Power Crystal!",<br> // and gives QuestItem 14 when destroyed. Changes light to 0 in the sector it's in. Lowers the sector it's in
 +
[[Classes:Piston|Piston]] // Gates, prints "You've blown up the gates!" and gives QuestItem 16 to all players in the game when killed
 +
[[Classes:Zombie|Zombie]] // Looks like a peasant. Stands there, Gibs when killed
 +
[[Classes:ZombieSpawner|ZombieSpawner]] // Spawns a Zombie every certain amount of time
 +
 
 +
==Неклассифицировано==
 +
DummyStrifeItem // Strife item template
 +
SlideshowStarter // Strife slideshow template
 +
StrifePlayer // Strife player
 +
FireDroplet // This is spawned by human targets when killed by fire
 +
StrifeHumanoid // Strife base class for Strife human actors
 +
StrifeWeapon // Strife base class for Strife weapons
 +
Bang4Cloud // Grenade explosion, rises when spawned
 +
 
 +
=Введено в ZDoom=
 +
 
 +
ActorMover              // Actor Mover
 +
[[Classes:AimingCamera|AimingCamera]]            // Aiming Camera
 +
Blood                  // Blood Splat
 +
BloodSplash            // Blood Splash Chunk
 +
BloodSplashBase        // Blood Splash
 +
BloodSplatter          // Blood Splat
 +
Bridge                  // Hexen Glitter Bridge
 +
BridgeBall              // Hexen Glitter Bridge Ball
 +
[[Classes:ColorSetter|ColorSetter]]            // Set sector color
 +
Dirt1                  // Dirt
 +
Dirt2                  // Dirt 2
 +
Dirt3                  // Dirt 3
 +
Dirt4                  // Dirt 4
 +
Dirt5                  // Dirt 5
 +
Dirt6                  // Dirt 6
 +
Earthquake
 +
[[Classes:FadeSetter|FadeSetter]]              // Set sector fog color
 +
Gibs                    // Gibs (Placeable in level editor)
 +
GlassShard              // Base class for Glass Shards
 +
HateTarget              // Hate Target
 +
InterpolationPoint      // Interpolation Point
 +
InterpolationSpecial    // Interpolation Special
 +
InvisibleBridge        // Bridge
 +
InvisibleBridge16      // 16 Width Bridge
 +
InvisibleBridge32      // 32 Width Bridge
 +
InvisibleBridge8        // 8 Width Bridge
 +
ItemFog                // Item Respawn Flash
 +
LavaSmoke              // Lava Smoke Cloud
 +
LavaSplash              // Lava Splash
 +
Lightning
 +
MapSpot                // Map Spot
 +
MapSpotGravity          // Map Spot (Falls with Gravity)
 +
[[Classes:MovingCamera|MovingCamera]]            // Moving Camera
 +
PathFollower            // Path Follower
 +
PatrolPoint            // Patrol Point
 +
PatrolSpecial          // Patrol Special
 +
PlayerChunk
 +
PlayerPawn
 +
PlayerSpeedTrail        // The speed trail created by a player when [[Classes:ArtiSpeed|ArtiSpeed]] is active.
 +
RealGibs                // Gibs (Spawned when corpse is crushed)
 +
Rock1                  // Rock
 +
Rock2                  // Rock 2
 +
Rock3                  // Rock 3
 +
SGShard0                // Glass Shard 10
 +
SGShard1                // Glass Shard
 +
SGShard2                // Glass Shard 2
 +
SGShard3                // Glass Shard 3
 +
SGShard4                // Glass Shard 4
 +
SGShard5                // Glass Shard 5
 +
SGShard6                // Glass Shard 6
 +
SGShard7                // Glass Shard 7
 +
SGShard8                // Glass Shard 8
 +
SGShard9                // Glass Shard 9
 +
[[Classes:SecActEnter|SecActEnter]]            // Sector Action "Player Enters Sector"
 +
[[Classes:SecActExit|SecActExit]]              // Sector Action "Player Leaves Sector"
 +
SecActEyesAboveC        // Sector Action "Eyes go above fake ceiling"
 +
SecActEyesBelowC        // Sector Action "Eyes go below fake ceiling"
 +
SecActEyesDive          // Sector Action "Eyes go below fake floor"
 +
SecActEyesSurface      // Sector Action "Eyes go above fake floor"
 +
SecActHitCeil          // Sector Action "Player Hits Ceiling"
 +
SecActHitFakeFloor      // Sector Action "Player Hits Fake Floor"
 +
SecActHitFloor          // Sector Action "Player Hits Floor"
 +
SecActUse              // Sector Action "Player Uses Sector"
 +
SecActUseWall          // Sector Action "Player Uses Normal Wall"
 +
SecretTrigger          // Secret Trigger
 +
SectorSilencer          // Sector Silencer
 +
[[Classes:SecurityCamera|SecurityCamera]]          // Camera
 +
SkyPicker              // Skybox Picker
 +
SkyViewpoint            // Skybox Camera
 +
SlimeChunk              // Slime Chunk
 +
SlimeSplash            // Slime Splash
 +
SludgeChunk            // Sludge Chunk
 +
SludgeSplash            // Sludge Splash
 +
SoundEnvironment        // EAX Sound Environment
 +
Spark                  // Sparks (Activate to throw sparks)
 +
TeleportDest            // Teleport Destination
 +
TeleportDest2          // Teleport Destination (Preserves Height)
 +
TeleportDest3          // Teleport Destination (No Gravity)
 +
TeleportFog            // Teleport Flash
 +
Unknown                // Unknown Thing
 +
WaterSplash            // Water Splash Chunk
 +
WaterSplashBase        // Water Splash
 +
WaterZone              // Swimmable Water Thing
 +
 
 +
{{zdoomwikibased2|Classes}}{{ZDoom}}

Версия 21:44, 27 марта 2008